From 7ae3a1d45ee4f92236793ef98d12416765881857 Mon Sep 17 00:00:00 2001 From: Claude Date: Wed, 28 Jan 2026 03:29:20 +0000 Subject: [PATCH] fix: import GameCommand before using in type definitions Import GameCommand at top of file so it can be used in message type definitions before being re-exported. https://claude.ai/code/session_01Czr5wDjfAykzhW6mm44MUu --- src/engine/workers/types.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/engine/workers/types.ts b/src/engine/workers/types.ts index 51fc2d61..eb891274 100644 --- a/src/engine/workers/types.ts +++ b/src/engine/workers/types.ts @@ -12,6 +12,7 @@ import type { ResourceType } from '../components/Resource'; import type { ArmorType } from '../components/Health'; import type { GameState, TerrainCell, GameConfig } from '../core/Game'; import type { AIDifficulty } from '../systems/EnhancedAISystem'; +import type { GameCommand } from '../core/GameCommand'; // ============================================================================ // RENDER STATE - Data transferred from worker to main thread for rendering