From f87b0bc05abd6c64655b800a991e2100d9404ea4 Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Sun, 5 Nov 2023 14:17:42 +1100 Subject: [PATCH] Revert gibbing monsters without xdeathstate --- src/p_inter.c | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index 75b154709f..5193a111e9 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2281,17 +2281,6 @@ void P_DamageMobj(mobj_t *target, mobj_t *inflicter, mobj_t *source, int damage, target->flags2 ^= MF2_MIRRORED; } } - else if (type != MT_BARREL && info->mass <= 500) - { - target->giblevel = 2; - target->flags2 &= ~MF2_CASTSHADOW; - - P_SetMobjState(target, S_GIBS); - S_StartSound(target, sfx_slop); - - if (r_corpses_mirrored && (M_BigRandom() & 1)) - target->flags2 ^= MF2_MIRRORED; - } } return;