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More minor tweaks
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releasenotes.md

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* *DOOM Retro* is now built using v17.8.0 of [*Microsoft Visual Studio Community 2022*](https://visualstudio.microsoft.com/vs/community/).
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* *DOOM Retro* now uses [*SDL v2.28.5*](https://github.com/libsdl-org/SDL/releases/tag/release-2.28.5).
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* Support has been added for John Romero's newly released [*SIGIL II*](https://romero.com/sigil).
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* Support has been added for John Romeros newly released [*SIGIL II*](https://romero.com/sigil).
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* Several changes have been made to text that is output to the console.
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* The automap is now also shown in low detail when the `r_detail` CVAR is `low`.
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* A bug is fixed whereby the effects of changing any color CVAR for the automap in the console wouldn’t be immediate.
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* Minor improvements have been made to the parsing of `MAPINFO` lumps.
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* Specifying `-dog`, or `-dogs 1` to `-dogs 8`, on the command-line now spawns one or more [*MBF*-compatible helper dogs](https://doomwiki.org/wiki/Helper_dog) at the start of the game. Those that survive each map will follow the player into the next.
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* These changes have been made when pressing the <kbd><b>TAB</b></kbd> key to autocomplete text in the console:
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* The case of the autocompleted text now always matches the text that's already been entered.
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* The case of the autocompleted text now always matches the text thats already been entered.
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* The text to the left of any semi-colon is no longer cleared.
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* The help screen can now be shown by pressing the <kbd><b>F1</b></kbd> key when the menu is open.
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* If the `animatedstats` CVAR is `on` and the player is telefragged, their health now animates correctly in the status bar and widescreen HUD.
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* Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2), [*Harmony Compatible*](https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harmonyc) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr).
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* When the `animatedstats` CVAR is `on`:
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* The player’s health now animates correctly if they are telefragged.
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* The player’s health, armor and ammo now animate correctly when loading a savegame.
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* A bug is fixed whereby numbers in the alternate widescreen HUD could be positioned incorrectly in some rare instances.
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* * Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2), [*Harmony Compatible*](https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harmonyc) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr).
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* A bug is fixed whereby monsters would respawn only once when playing on *Nightmare!* or if the `respawnmonsters` CCMD was used.
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* The accuracy of the “Map explored” stat displayed by the `playerstats` CCMD has now been fixed.
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* The `mapstats` CCMD now shows the number of voodoo dolls in the current map.
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* The `play` CCMD now accepts a music title as a value, such as `atdoomsgate` or `runningfromevil`.
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![](https://github.com/bradharding/www.doomretro.com/raw/master/wiki/bigdivider.png)

src/hu_stuff.c

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@@ -989,7 +989,7 @@ static int AltHUDNumber2Width(int val)
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else if (val >= 10)
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width = SHORT(altnum2[val / 10]->width) + 2;
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return ((width + SHORT(altnum2[val % 10]->width)));
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return (width + SHORT(altnum2[val % 10]->width));
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}
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static void HU_DrawAltHUD(void)

src/p_user.c

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@@ -510,8 +510,8 @@ void P_AnimateAllStatsFromStart(void)
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healthdiffspeed = MIN(ABS(-viewplayer->health) / 20 + 1, 20);
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healthdiff = -viewplayer->health - healthdiffspeed;
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armordiff = -viewplayer->armor;
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armordiffspeed = MIN(ABS(-viewplayer->armor) / 20 + 1, 20);
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armordiff = -viewplayer->armor - armordiffspeed;
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ammodiffspeed[ammotype] = MIN(ABS(-viewplayer->ammo[ammotype]) / 20 + 1, 20);
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ammodiff[ammotype] = -viewplayer->ammo[ammotype] - ammodiffspeed[ammotype];

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