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4 | 4 |
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5 | 5 | * *DOOM Retro* is now built using v17.8.0 of [*Microsoft Visual Studio Community 2022*](https://visualstudio.microsoft.com/vs/community/).
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6 | 6 | * *DOOM Retro* now uses [*SDL v2.28.5*](https://github.com/libsdl-org/SDL/releases/tag/release-2.28.5).
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7 |
| -* Support has been added for John Romero's newly released [*SIGIL II*](https://romero.com/sigil). |
| 7 | +* Support has been added for John Romero’s newly released [*SIGIL II*](https://romero.com/sigil). |
8 | 8 | * Several changes have been made to text that is output to the console.
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9 | 9 | * The automap is now also shown in low detail when the `r_detail` CVAR is `low`.
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10 | 10 | * A bug is fixed whereby the effects of changing any color CVAR for the automap in the console wouldn’t be immediate.
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18 | 18 | * Minor improvements have been made to the parsing of `MAPINFO` lumps.
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19 | 19 | * Specifying `-dog`, or `-dogs 1` to `-dogs 8`, on the command-line now spawns one or more [*MBF*-compatible helper dogs](https://doomwiki.org/wiki/Helper_dog) at the start of the game. Those that survive each map will follow the player into the next.
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20 | 20 | * These changes have been made when pressing the <kbd><b>TAB</b></kbd> key to autocomplete text in the console:
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21 |
| - * The case of the autocompleted text now always matches the text that's already been entered. |
| 21 | + * The case of the autocompleted text now always matches the text that’s already been entered. |
22 | 22 | * The text to the left of any semi-colon is no longer cleared.
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23 | 23 | * The help screen can now be shown by pressing the <kbd><b>F1</b></kbd> key when the menu is open.
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24 |
| -* If the `animatedstats` CVAR is `on` and the player is telefragged, their health now animates correctly in the status bar and widescreen HUD. |
25 |
| -* Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2), [*Harmony Compatible*](https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harmonyc) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr). |
| 24 | +* When the `animatedstats` CVAR is `on`: |
| 25 | + * The player’s health now animates correctly if they are telefragged. |
| 26 | + * The player’s health, armor and ammo now animate correctly when loading a savegame. |
| 27 | +* A bug is fixed whereby numbers in the alternate widescreen HUD could be positioned incorrectly in some rare instances. |
| 28 | +* * Minor improvements have been made to the support of [*Chex Quest*](https://doomwiki.org/wiki/Chex_Quest), [*Chex Quest 2*](https://doomwiki.org/wiki/Chex_Quest#Chex_Quest_2), [*Harmony Compatible*](https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harmonyc) and [*REKKR*](https://www.doomworld.com/idgames/levels/doom/megawads/rekkr). |
26 | 29 | * A bug is fixed whereby monsters would respawn only once when playing on *Nightmare!* or if the `respawnmonsters` CCMD was used.
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27 | 30 | * The accuracy of the “Map explored” stat displayed by the `playerstats` CCMD has now been fixed.
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| 31 | +* The `mapstats` CCMD now shows the number of voodoo dolls in the current map. |
28 | 32 | * The `play` CCMD now accepts a music title as a value, such as `atdoomsgate` or `runningfromevil`.
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29 | 33 |
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30 | 34 | 
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