From a33b7d9c15190fe48f16d3fa8df167f081b5be1f Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Sat, 11 Jan 2025 18:08:41 +1100 Subject: [PATCH] Fix initial clipping of floating monsters when spawned using `spawn` CCMD --- src/c_cmds.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/c_cmds.c b/src/c_cmds.c index 58854a694..a37df164f 100644 --- a/src/c_cmds.c +++ b/src/c_cmds.c @@ -8465,7 +8465,10 @@ static void spawn_func2(char *cmd, char *parms) massacre = false; if (flags & MF_NOGRAVITY) + { thing->z = thing->floorz + 32 * FRACUNIT; + thing->flags2 &= ~MF2_FEETARECLIPPED; + } if (!freeze) {