diff --git a/src/f_finale.c b/src/f_finale.c index 0577d8681c..e66ecbfb60 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -156,114 +156,114 @@ void F_StartFinale(void) F_StartCast(); return; } - - // Okay - IWAD dependent stuff. - // This has been changed severely, and - // some stuff might have changed in the process. - switch (gamemode) - { - // DOOM 1 - E1, E3 or E4, but each nine missions - case shareware: - case registered: - case retail: - S_ChangeMusic(mus_victor, true, false, false); - switch (gameepisode) - { - case 1: - finaleflat = bgflatE1; - finaletext = s_E1TEXT; - break; - - case 2: - finaleflat = bgflatE2; - finaletext = s_E2TEXT; - break; - - case 3: - finaleflat = bgflatE3; - finaletext = s_E3TEXT; - break; - - case 4: - finaleflat = bgflatE4; - finaletext = s_E4TEXT; - break; - - case 5: - finaleflat = bgflatE5; - finaletext = s_E5TEXT; - break; - - case 6: - finaleflat = bgflatE6; - finaletext = s_E6TEXT; - break; - } + // Okay - IWAD dependent stuff. + // This has been changed severely, and + // some stuff might have changed in the process. + switch (gamemode) + { + // DOOM 1 - E1, E3 or E4, but each nine missions + case shareware: + case registered: + case retail: + S_ChangeMusic(mus_victor, true, false, false); - break; + switch (gameepisode) + { + case 1: + finaleflat = bgflatE1; + finaletext = s_E1TEXT; + break; - // DOOM II and missions packs with E1, M34 - case commercial: - S_ChangeMusic(mus_read_m, true, false, false); + case 2: + finaleflat = bgflatE2; + finaletext = s_E2TEXT; + break; - switch (gamemap) - { - case 6: + case 3: + finaleflat = bgflatE3; + finaletext = s_E3TEXT; + break; + + case 4: + finaleflat = bgflatE4; + finaletext = s_E4TEXT; + break; + + case 5: + finaleflat = bgflatE5; + finaletext = s_E5TEXT; + break; + + case 6: + finaleflat = bgflatE6; + finaletext = s_E6TEXT; + break; + } + + break; + + // DOOM II and missions packs with E1, M34 + case commercial: + S_ChangeMusic(mus_read_m, true, false, false); + + switch (gamemap) + { + case 6: + finaleflat = bgflat06; + finaletext = (gamemission == pack_tnt ? s_T1TEXT : + (gamemission == pack_plut ? s_P1TEXT : s_C1TEXT)); + break; + + case 8: + if (gamemission == pack_nerve) + { finaleflat = bgflat06; - finaletext = (gamemission == pack_tnt ? s_T1TEXT : - (gamemission == pack_plut ? s_P1TEXT : s_C1TEXT)); - break; - - case 8: - if (gamemission == pack_nerve) - { - finaleflat = bgflat06; - finaletext = s_N1TEXT; - } - - break; - - case 11: - finaleflat = bgflat11; - finaletext = (gamemission == pack_tnt ? s_T2TEXT : - (gamemission == pack_plut ? s_P2TEXT : s_C2TEXT)); - break; - - case 20: - finaleflat = bgflat20; - finaletext = (gamemission == pack_tnt ? s_T3TEXT : - (gamemission == pack_plut ? s_P3TEXT : s_C3TEXT)); - break; - - case 30: - finaleflat = bgflat30; - finaletext = (gamemission == pack_tnt ? s_T4TEXT : - (gamemission == pack_plut ? s_P4TEXT : s_C4TEXT)); - break; - - case 15: - finaleflat = bgflat15; - finaletext = (gamemission == pack_tnt ? s_T5TEXT : - (gamemission == pack_plut ? s_P5TEXT : s_C5TEXT)); - break; - - case 31: - finaleflat = bgflat31; - finaletext = (gamemission == pack_tnt ? s_T6TEXT : - (gamemission == pack_plut ? s_P6TEXT : s_C6TEXT)); - break; - } + finaletext = s_N1TEXT; + } - break; + break; - // Indeterminate. - default: - S_ChangeMusic(mus_read_m, true, false, false); - finaleflat = "F_SKY1"; - finaletext = s_C1TEXT; - break; - } + case 11: + finaleflat = bgflat11; + finaletext = (gamemission == pack_tnt ? s_T2TEXT : + (gamemission == pack_plut ? s_P2TEXT : s_C2TEXT)); + break; + + case 20: + finaleflat = bgflat20; + finaletext = (gamemission == pack_tnt ? s_T3TEXT : + (gamemission == pack_plut ? s_P3TEXT : s_C3TEXT)); + break; + + case 30: + finaleflat = bgflat30; + finaletext = (gamemission == pack_tnt ? s_T4TEXT : + (gamemission == pack_plut ? s_P4TEXT : s_C4TEXT)); + break; + + case 15: + finaleflat = bgflat15; + finaletext = (gamemission == pack_tnt ? s_T5TEXT : + (gamemission == pack_plut ? s_P5TEXT : s_C5TEXT)); + break; + + case 31: + finaleflat = bgflat31; + finaletext = (gamemission == pack_tnt ? s_T6TEXT : + (gamemission == pack_plut ? s_P6TEXT : s_C6TEXT)); + break; + } + + break; + + // Indeterminate. + default: + S_ChangeMusic(mus_read_m, true, false, false); + finaleflat = "F_SKY1"; + finaletext = s_C1TEXT; + break; + } if (strlen(finaletext) <= 1) { diff --git a/src/wi_stuff.c b/src/wi_stuff.c index 3390b7628d..2bdb1424fc 100644 --- a/src/wi_stuff.c +++ b/src/wi_stuff.c @@ -1003,17 +1003,15 @@ static void WI_DrawShowNextLoc(void) if (gamemode != commercial) { - int last; - if (wbs->epsd > 2) { WI_DrawEL(); return; } - if (!animation || !array_size(animation->states)) + if (!animation || !animation->enteringstates) { - last = (wbs->last == 8 ? wbs->next - 1 : wbs->last); + const int last = (wbs->last == 8 ? wbs->next - 1 : wbs->last); // draw a splat on taken cities. for (int i = 0; i <= last; i++)