From 422bfc59b25316c0753c96861eff0d778d1857af Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Fri, 10 Jan 2025 06:27:51 +1100 Subject: [PATCH] Don't animate liquid sector if back sector has masked midtexture --- src/r_segs.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/r_segs.c b/src/r_segs.c index 9c3b50c2b..403f7b37a 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -744,6 +744,7 @@ void R_StoreWallRange(const int start, const int stop) if (backsector->terraintype >= LIQUID && backsector->interpfloorheight >= frontsector->interpfloorheight && (!backsector->heightsec || viewz > backsector->heightsec->interpfloorheight) + && !sidedef->midtexture && r_liquid_bob) { liquidoffset = animatedliquiddiff;