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sportpaper.yml
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bukkit:
settings:
# End worlds are not supported
allow-end: false
# Disable login throttling
connection-throttle: -1
# Changed from 'Server stopped'
shutdown-message: Server restarting
# Move world container from root to matches directory
world-container: "./matches"
# for some reason sportpaper loads from the wrong key for permissions.yml
update-folder: permissions.yml
chunk-gc:
# Disable garbage collection of chunks
period-in-ticks: 0
ticks-per:
# Never save chunks
autosave: 999999
spigot:
settings:
# Must be changed to true for Bungee
bungeecord: true
# Only update the user cache on stop
save-user-cache-on-stop-only: true
# Do not try to restart on crash
restart-on-crash: false
# Shuffle tick order of players every minute
player-shuffle: 1200
moved-too-quickly-threshold: 1000.0
moved-wrongly-threshold: 0.625
timings:
# Disable timings data
enabled: false
# Disable timings log messages
verbose: false
stats:
# Do not save achievements
disable-saving: true
forced-stats:
# Console warns that if saving is disabled, this must be enabled
achievement:
openInventory: 1
world-settings:
# Disable verbose world log messages
verbose: false
anti-xray:
# Disable extra overhead of anti-xray
enabled: false
# Limit growth tick updates to one chunk per tick
chunks-per-tick: 1
# Clear the tick list to prevent massive growth
clear-tick-list: true
entity-tracking-range:
players: 128
animals: 48
monsters: 48
misc: 32
other: 128
paper:
settings:
# Whether interaction packets should be limited from clients.
limit-player-interactions: true
# Size of the region file cache.
region-file-cache-size: 256
# Speed at which baby zombies can move.
baby-zombie-movement-speed: 0.5
# Whether to save empty scoreboard teams.
save-empty-scoreboard-teams: false
# Whether to save player data to disk.
save-player-data: false
# Whether to actively tick worlds with no players.
tick-empty-worlds: true
# Whether to abort server startup if at least one
# plugin fails to load.
require-all-plugins: false
spam-limiter:
# Value to increment for each tab complete event.
tab-spam-increment: 10
# Maximum number of increment values before disconnecting the player.
tab-spam-limit: 500
# Duration to wait before suspending an server
# with no players online.
empty-server-suspend: P100D
# Whether arrow projectiles should have a random factor.
include-randomness-in-arrow-trajectory: false
# Whether arrow projectiles should add a random amount of damage (like in vanilla minecraft)
include-randomness-in-arrow-damage: false
critical-hit-multiplier: 1.35
check-line-of-sight: false
# Number of ticks between player data saves to disk.
player-auto-save-rate: -1
# Maximum number of player data to save per tick.
max-player-auto-save-per-tick: -1
# Ignore excessive velocity log messages
warnWhenSettingExcessiveVelocity: false
world-settings:
# Disable verbose world log messages
verbose: false
# Fix tnt bias bugs with cannons
fix-cannons: true
# Optimize massive explosions
optimize-explosions: true
# Cache chunks to send too players
cache-chunk-maps: true
# Remove corrupt entities to avoid crashes
remove-corrupt-tile-entities: true
game-mechanics:
# Ensure that boats will always drop an item
boats-drop-boats: true
# Do not tab complete for locations
allow-block-location-tab-completion: false
# Use async lighting updates
use-async-lighting: true
knockback:
friction: 5.0
horizontal: 0.4
vertical: 0.4
vertical-limit: 0.34
extra-horizontal: 0.5
extra-vertical: 0.08