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Prep for v2.14.0
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README.md

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@@ -29,6 +29,27 @@ This plugin is distributed under [LGPL v3.0](http://www.gnu.org/licenses/lgpl-3.
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## Changelog
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# v2.14.0
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* Fix non-unique aspects complaining when present on more than one module
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* Generic material modifiers
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* * `MATERIAL` nodes on subtypes
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* `transform` defines GameObjects on which to use renderers
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* `baseTransform` defines GameObjects and children on which to use renderers
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* `FLOAT` - modifies a float property
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* `shaderProperty` - name of the shader property to modify
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* `value` - float to set the value to
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* `COLOR` - modifies a color property
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* `shaderProperty` - name of the shader property to modify (default `_Color`)
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* `color` - color to set the property to, can be specified in any of the regular formats (name, hex, RGB(A) list)
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* `TEXTURE` modifies a texture property (same functionality as `TEXTURE` nodes directly on the subtype)
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* `currentTexture` - name of current texture to match when building (not full path)
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* `texture` - path to new texture to switch to
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* `isNormalMap` - whether to access the texture as a normal map or not
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* `shaderProperty` - shader property to modify the color on
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* Default `_MainTex` if `isNormalMap = false`
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* Default `_BumpMap` is `isNormalMap = true`
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# v2.13.0
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* Support changing `ModuleDeployableSolarPanel` `chargeRate`

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