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1 parent 73060d0 commit 6f6fb15Copy full SHA for 6f6fb15
sprite-composition.txt
@@ -22,7 +22,7 @@ do not cross $xx8000 because of addressing mode. The last "sprite info" in a
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bank will either end in a sprite with count=0 or end at an addres that can't
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fit any more sprite infos before $xx8000 (addr&0xffff+2>=0x8000).
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The next "sprite info" will then be at byte $0001 of the next bank:
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- ie. $ca7efce -> $cb0001
+ ie. $ca7fce -> $cb0001
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It is unknown if data stored in $ca0000..$ca0002 and $xx0000 has a meaning,
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but the game seems to use absolute addresses to "sprite info" structs, so
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