Skip to content

Commit 6f6fb15

Browse files
authoredAug 4, 2020
Fix typo in sprite composition
1 parent 73060d0 commit 6f6fb15

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed
 

‎sprite-composition.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ do not cross $xx8000 because of addressing mode. The last "sprite info" in a
2222
bank will either end in a sprite with count=0 or end at an addres that can't
2323
fit any more sprite infos before $xx8000 (addr&0xffff+2>=0x8000).
2424
The next "sprite info" will then be at byte $0001 of the next bank:
25-
ie. $ca7efce -> $cb0001
25+
ie. $ca7fce -> $cb0001
2626

2727
It is unknown if data stored in $ca0000..$ca0002 and $xx0000 has a meaning,
2828
but the game seems to use absolute addresses to "sprite info" structs, so

0 commit comments

Comments
 (0)
Please sign in to comment.