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README.md

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# BL2 PythonSDK
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A BL2 Plugin enabling using Python to write plugins that interact directly with BL2 objects
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# UnrealEngine PythonSDK
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An UnrealEngine Plugin enabling using Python to write plugins that interact directly with UE objects
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Based off of Borderlands2SDK by McSimp, drmalc's bl2monitor, TheFeckless' UE3 SDK Generator, zeroKilo's ProxyDllMaker, Erik JS' ME1 ASI Loader, and more
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## List of compatible games
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* Borderlands 2 (1.8.7)
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* Borderlands: The Pre-Sequel!
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## Installation
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Begin by [downloading the latest version of `PythonSDK.zip` here](https://github.com/Matt-Hurd/BL2-SDK/releases).
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Your game must be hexedited for mods to be able to make changes in game. If you have not done this previously, [Borderlands Community Mod Manager](https://github.com/BLCM/BLCMods/wiki/Borderlands-Community-Mod-Manager) will do it for you.
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For PythonSDK to be able to interact with the game, you must add a few things to the game's Win32 folder. If you already have PluginLoader installed, you are all set to go and may skip ahead to Step 6.
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`py <python code>` runs arbitrary python code.
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`pyexec <python file>` runs arbitrary python files from `binaries/Win32/Plugins/Python/`.
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## Ingame Mod Manager
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## Borderlands Ingame Mod Manager
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On the main menu, `Downloadable Content` is replace with `Mods`
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![Mods](https://i.imgur.com/HOHcwYh.jpg)

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