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Computer.cpp
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// Computer.h - Create computer player
// Date: May 19, 2018
// Copyright Prantar <Copyright Owner>
#include "build/Computer.h"
Computer::~Computer() {}
/**
* Place move on the board
*
* @param board: select the board the game is played on
* @param row: select the row. Parameter ignored
* @param column: select the column. Paramter ignored
*/
void Computer::PlaceMove(Board* board, int row, int column) {
(void)row;
(void)column;
std::pair<int, int> locationInfo;
locationInfo = compute(board);
board->SetSymbol(locationInfo.first, locationInfo.second, GetSymbol());
}
/*
* Figures out where the move should be placed
*
* First check if the computer can make a winning move, then check if
* the player can make a winning move in which case block it,
* then try to place a move on the corner, center or side.
*
* @param board: select the board the game is played on
*/
std::pair<int, int> Computer::compute(Board* board) {
int counter = 0;
int row = -1, column = -1;
std::pair<int, int> locationInfo;
char firstPlayerSymbol = otherPlayerSymbol(board);
while (counter < 9 && row == -1 && column == -1) {
if (counter == 0) {
locationInfo = checkRow(board, GetSymbol());
} else if (counter == 1) {
locationInfo = checkColumn(board, GetSymbol());
} else if (counter == 2) {
locationInfo = checkDiagonal(board, GetSymbol());
} else if (counter == 3) {
locationInfo = checkRow(board, firstPlayerSymbol);
} else if (counter == 4) {
locationInfo = checkColumn(board, firstPlayerSymbol);
} else if (counter == 5) {
locationInfo = checkDiagonal(board, firstPlayerSymbol);
} else if (counter == 6) {
locationInfo = corner(board);
} else if (counter == 7) {
locationInfo = center(board);
} else if (counter == 8) {
locationInfo = side(board);
}
row = locationInfo.first;
column = locationInfo.second;
counter++;
}
return std::pair<int, int>(row, column);
}
/*
* Gets the symbol of the other player playing
*
* @param board: select the board the game is played on
*
* @return the symbol of the other player. If not found return n
*/
char Computer::otherPlayerSymbol(Board* board) {
std::string boardString = board->GetBoard();
for (char &c : boardString) {
if (c != EMPTY_SYMBOL && c != GetSymbol())
return c;
}
return 'n';
}
/*
* Check rows to see if a move can be made to win the game or stop
* the other player from winning
*
* @param board: select the board the game is played on
* @param playerSymbol: determines whether checking to win or defend.
* To check to win send symbol of computer
* To check for defend send symbol of other player
*
* @return the (row, column) the move should be placed to win or defend.
* Sends (-1, -1) if suitable move not found
*/
std::pair<int, int> Computer::checkRow(Board* board, char playerSymbol) {
int symbolCounter = 0;
int rowMove = 0, colMove = 0;
std::pair<int, int> locationInfo;
REP(rowNumber, 1, 4) {
symbolCounter = 0;
rowMove = 0;
colMove = 0;
REP(colNumber, 1, 4) {
if (board->GetSymbol(rowNumber, colNumber) == playerSymbol) {
symbolCounter++;
} else {
rowMove = rowNumber;
colMove = colNumber;
}
}
if (symbolCounter == 2) {
if (!board->IsPositionTaken(rowMove, colMove)) {
return std::pair<int, int>(rowMove, colMove);
}
}
}
return std::pair<int, int>(-1, -1);
}
/*
* Check columns to see if a move can be made to win the game or stop
* the other player from winning
*
* @param board: select the board the game is played on
* @param playerSymbol: determines whether checking to win or defend.
* To check to win send symbol of computer
* To check for defend send symbol of other player
*
* @return the (row, column) the move should be placed to win or defend.
* Sends (-1, -1) if suitable move not found
*/
std::pair<int, int> Computer::checkColumn(Board* board, char playerSymbol) {
int symbolCounter = 0;
int rowMove = 0, colMove = 0;
std::pair<int, int> locationInfo;
REP(colNumber, 1, 4) {
symbolCounter = 0;
rowMove = 0;
colMove = 0;
REP(rowNumber, 1, 4) {
if (board->GetSymbol(rowNumber, colNumber) == playerSymbol) {
symbolCounter++;
} else {
rowMove = rowNumber;
colMove = colNumber;
}
}
if (symbolCounter == 2) {
if (!board->IsPositionTaken(rowMove, colMove)) {
return std::pair<int, int>(rowMove, colMove);
}
}
}
return std::pair<int, int>(-1, -1);
}
/*
* Check diagonals to see if a move can be made to win the game or stop
* the other player from winning
*
* @param board: select the board the game is played on
* @param playerSymbol: determines whether checking to win or defend.
* To check to win send symbol of computer
* To check for defend send symbol of other player
*
* @return the (row, column) the move should be placed to win or defend.
* Sends (-1, -1) if suitable move not found
*/
std::pair<int, int> Computer::checkDiagonal(Board* board, char playerSymbol) {
int symbolCounter = 0;
int rowMove = 0, colMove = 0;
int rightDiagonalCol = 3;
std::pair<int, int> locationInfo;
REP(leftDiagonal, 1, 4) {
if (board->GetSymbol(leftDiagonal, leftDiagonal) == playerSymbol) {
symbolCounter++;
} else {
rowMove = leftDiagonal;
colMove = leftDiagonal;
}
}
if (symbolCounter == 2) {
if (!board->IsPositionTaken(rowMove, colMove)) {
return std::pair<int, int>(rowMove, colMove);
}
}
rowMove = 0;
colMove = 0;
symbolCounter = 0;
REP(rightDiagonalRow, 1, 4) {
if (board->GetSymbol(rightDiagonalRow, rightDiagonalCol) == playerSymbol) {
symbolCounter++;
} else {
rowMove = rightDiagonalRow;
colMove = rightDiagonalCol;
}
rightDiagonalCol--;
}
if (symbolCounter == 2) {
if (!board->IsPositionTaken(rowMove, colMove)) {
return std::pair<int, int>(rowMove, colMove);
}
}
return std::pair<int, int>(-1, -1);
}
/*
* Place move on a corner of the board
*
* @param board: select the board the game is played on
*
* @return a pair containing the (row, column) for the move to be placed
* if a suitable spot not found returns (-1, -1)
*/
std::pair<int, int> Computer::corner(Board* board) {
int row = -1, column = -1;
if (board->GetSymbol(1, 1) == EMPTY_SYMBOL) {
row = 1;
column = 1;
} else if (board->GetSymbol(1, 3) == EMPTY_SYMBOL) {
row = 1;
column = 3;
} else if (board->GetSymbol(3, 1) == EMPTY_SYMBOL) {
row = 3;
column = 1;
} else if (board->GetSymbol(3, 3) == EMPTY_SYMBOL) {
row = 3;
column = 3;
}
return std::pair<int, int>(row, column);
}
/*
* Place move on a center of the board
*
* @param board: select the board the game is played on
*
* @return a pair containing the (row, column) for the move to be placed
* if a suitable spot not found returns (-1, -1)
*/
std::pair<int, int> Computer::center(Board* board) {
int row = -1, column = -1;
if (board->GetSymbol(2, 2) == EMPTY_SYMBOL) {
row = 2;
column = 2;
}
return std::pair<int, int>(row, column);
}
/*
* Place move on a side of the board
*
* @param board: select the board the game is played on
*
* @return a pair containing the (row, column) for the move to be placed
* if a suitable spot not found returns (-1, -1)
*/
std::pair<int, int> Computer::side(Board* board) {
int row = -1, column = -1;
if (board->GetSymbol(1, 2) == EMPTY_SYMBOL) {
row = 1;
column = 2;
} else if (board->GetSymbol(2, 1) == EMPTY_SYMBOL) {
row = 2;
column = 1;
} else if (board->GetSymbol(2, 3) == EMPTY_SYMBOL) {
row = 2;
column = 3;
} else if (board->GetSymbol(3, 2) == EMPTY_SYMBOL) {
row = 3;
column = 2;
}
return std::pair<int, int>(row, column);
}