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Description
When rendering bitmaps, we have the ability to use half-pixel advances:
- Graphics mode 1 uses double horizontal density, on the condition that adjacent pixels are not set. However, we could do multiple print passes with a half-pixel delta, e.g. when doing multiple strikes in HDR image printing #79.
- ESC J can advance the paper by half a pixel.
We could use this for:
- Banner mode #10
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bitmapmode, perhaps with adenseparameter -
imagemode, perhaps with adenseparameter (xref Support automatically scaling images #81)
If we used true double density, we'd probably produce an image that's way too dark (except for #10). We could potentially shift alternate full rows by a half step to reduce grid artifacts, or try implementing double-density-aware dithering.
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enhancementNew feature or requestNew feature or request