diff --git a/GameData/HabTech2/Patches/SystemHeat/SH_Radiators.cfg b/GameData/HabTech2/Patches/SystemHeat/SH_Radiators.cfg new file mode 100644 index 0000000..3af65bf --- /dev/null +++ b/GameData/HabTech2/Patches/SystemHeat/SH_Radiators.cfg @@ -0,0 +1,82 @@ +@PART[ht2_radiatorTriple]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = 0.1 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 500 + + // option: use physical or deterministic temperatures + // DOES NOT WORK YET + // Use emissivity to directly model temp + usePhysicalTemperatureModeling = false + // maximum temperature system can work at + maxRadiatorTemperature = 350 + // emissivity + emissivity = 0.9 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 400 340 + } + // area for convection + convectiveArea = 143 + } + +} + +@PART[ht2_solarArray_duo]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = 0.05 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 500 + + // option: use physical or deterministic temperatures + // DOES NOT WORK YET + // Use emissivity to directly model temp + usePhysicalTemperatureModeling = false + // maximum temperature system can work at + maxRadiatorTemperature = 350 + // emissivity + emissivity = 0.9 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 400 50 + } + // area for convection + convectiveArea = 22.5 + } +}