@@ -114,7 +114,7 @@ Sound Effects **V2**
114114==================== 
115115
116116.. py :class ::
117-      SoundEffect(freq_start=500, freq_end=2500, duration=500, vol_start=255, vol_end=0, wave=WAVE_SQUARE , fx=FX_NONE, shape=SHAPE_LOG)
117+      SoundEffect(freq_start=500, freq_end=2500, duration=500, vol_start=255, vol_end=0, waveform=WAVEFORM_SQUARE , fx=FX_NONE, shape=SHAPE_LOG)
118118
119119    An ``SoundEffect `` instance represents a sound effect, composed by a set of
120120    parameters configured via the constructor or attributes.
@@ -129,9 +129,10 @@ Sound Effects **V2**
129129    :param duration:  Duration of the sound (ms), default: ``500 ``
130130    :param vol_start:  Start volume value, range 0-255, default: ``255 ``
131131    :param vol_end:  End volume value, range 0-255, default: ``0 ``
132-     :param wave:  Type of wave shape, one of these values: ``WAVE_SINE ``,
133-         ``WAVE_SAWTOOTH ``, ``WAVE_TRIANGLE ``, ``WAVE_SQUARE ``,
134-         ``WAVE_NOISE `` (randomly generated noise). Default: ``WAVE_SQUARE ``
132+     :param waveform:  Type of waveform shape, one of these values:
133+         ``WAVEFORM_SINE ``, ``WAVEFORM_SAWTOOTH ``, ``WAVEFORM_TRIANGLE ``,
134+         ``WAVEFORM_SQUARE ``, ``WAVEFORM_NOISE `` (randomly generated noise).
135+         Default: ``WAVEFORM_SQUARE ``
135136    :param fx:  Effect to add on the sound, one of the following values:
136137        ``FX_TREMOLO ``, ``FX_VIBRATO ``, ``FX_WARBLE ``, or ``FX_NONE ``.
137138        Default: ``FX_NONE ``
@@ -165,11 +166,11 @@ Sound Effects **V2**
165166
166167         End volume value, a number between ``0 `` and ``255 ``.
167168
168-     .. py :attribute :: wave  
169+     .. py :attribute :: waveform  
169170
170-          Type of wave  shape, one of these values: ``WAVE_SINE ``,
171-         ``WAVE_SAWTOOTH ``, ``WAVE_TRIANGLE ``, ``WAVE_SQUARE ``,
172-         ``WAVE_NOISE `` (randomly generated noise).
171+          Type of waveform  shape, one of these values: ``WAVEFORM_SINE ``,
172+         ``WAVEFORM_SAWTOOTH ``, ``WAVEFORM_TRIANGLE ``, ``WAVEFORM_SQUARE ``,
173+         ``WAVEFORM_NOISE `` (randomly generated noise).
173174
174175    .. py :attribute :: fx 
175176
@@ -193,7 +194,7 @@ For example, with the :doc:`REPL </devguide/repl>` you can inspect the
193194default SoundEffects::
194195
195196    >>> print(audio.SoundEffect()) 
196-     SoundEffect(freq_start=500, freq_end=2500, duration=500, vol_start=255, vol_end=0, wave =WAVE_SQUARE, fx=FX_NONE, shape=SHAPE_LOG) 
197+     SoundEffect(freq_start=500, freq_end=2500, duration=500, vol_start=255, vol_end=0, waveform =WAVE_SQUARE, fx=FX_NONE, shape=SHAPE_LOG) 
197198
198199This format is "human readable", which means it is easy for us to read,
199200and it looks very similar to the code needed to create that SoundEffect,
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