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PlasticLength.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rhino.Geometry;
namespace KangarooSolver.Goals
{
public class PlasticLength : GoalObject
{
public double RestLength;
public double Limit;
public double Stiffness;
public PlasticLength(Point3d S, Point3d E, double Lim, double k)
{
PPos = new Point3d[2] { S, E };
Move = new Vector3d[2];
Weighting = new double[2];
RestLength = S.DistanceTo(E);
Limit = Lim;
Stiffness = k;
}
public override void Calculate(List<KangarooSolver.Particle> p)
{
Vector3d current = p[PIndex[1]].Position - p[PIndex[0]].Position;
double CurrentLength = current.Length;
double Stretch = CurrentLength - RestLength;
if (Stretch > Limit)
{
RestLength += Stretch - Limit;
}
if (-Stretch > Limit)
{
RestLength += Stretch + Limit;
}
double stretchfactor = 1.0 - RestLength / CurrentLength;
Vector3d SpringMove = 0.5 * current * stretchfactor;
Move[0] = SpringMove;
Move[1] = -SpringMove;
Weighting[0] = 2 * Stiffness;
Weighting[1] = 2 * Stiffness;
}
}
}