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Gate.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://RPGpack_sheet_32x32.png" type="Texture" id=1]
[ext_resource path="res://alphaglow_halfsharp.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.92542, 6.36963 )
[node name="Node2D" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -48 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 576, 192, 64, 96 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( -24, -7 )
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 24, -7 )
shape = SubResource( 1 )
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( -0.288063, -14.3238 )
texture = ExtResource( 2 )
color = Color( 1, 1, 1, 0.435294 )
shadow_enabled = true
shadow_buffer_size = 32
__meta__ = {
"_edit_group_": true
}