diff --git a/LoveOfCooking/Objects/Regeneration.cs b/LoveOfCooking/Objects/Regeneration.cs index d4f0f55..a2ea1bb 100644 --- a/LoveOfCooking/Objects/Regeneration.cs +++ b/LoveOfCooking/Objects/Regeneration.cs @@ -337,7 +337,7 @@ protected void Draw(object sender, RenderingHudEventArgs e) Rectangle viewport = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea; const int heightFromBottom = 4 * Game1.pixelZoom; - const int otherBarWidth = 12 * Game1.pixelZoom; + const int otherBarWidth = 2 * Game1.pixelZoom; const int otherBarSpacing = 1 * Game1.pixelZoom; Point barIconOffset = new Point(x: -1, y: 1); @@ -349,7 +349,7 @@ protected void Draw(object sender, RenderingHudEventArgs e) int sourceWidth = AssetManager.RegenBarArea.Width; int sourceHeight = AssetManager.RegenBarArea.Height; Vector2 regenBarOrigin = new Vector2( - x: viewport.Right - (sourceWidth * Game1.pixelZoom / 2) - (otherBarWidth * (1 + otherBarCount)), + x: viewport.Right - ((sourceWidth * (1 + otherBarCount)) * Game1.pixelZoom) - (otherBarWidth * (1 + otherBarCount)), y: viewport.Bottom - heightFromBottom - (sourceHeight * Game1.pixelZoom)); // Regen bar sprites