diff --git a/src/DuelReset_scripts.cpp b/src/DuelReset_scripts.cpp index b08e0cd..25b35ba 100644 --- a/src/DuelReset_scripts.cpp +++ b/src/DuelReset_scripts.cpp @@ -44,7 +44,7 @@ class DuelResetScript : public PlayerScript { DuelResetScript() : PlayerScript("DuelResetScript") {} // Called when a duel starts (after 3s countdown) - void OnDuelStart(Player *player1, Player *player2) override { + void OnPlayerDuelStart(Player *player1, Player *player2) override { // Check if Reset is allowed in area or zone if (!sDuelReset->IsAllowedInArea(player1)) { return; @@ -80,7 +80,7 @@ class DuelResetScript : public PlayerScript { } // Called when a duel ends - void OnDuelEnd(Player *winner, Player *loser, DuelCompleteType type) override + void OnPlayerDuelEnd(Player *winner, Player *loser, DuelCompleteType type) override { // Checking zone here is not necessary and would open options or abuse // do not reset anything if DUEL_INTERRUPTED or DUEL_FLED