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XnVBoundingBox.h
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/****************************************************************************
* *
* PrimeSense Sensor 5.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of PrimeSense Sensor. *
* *
* PrimeSense Sensor is free software: you can redistribute it and/or modify*
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* PrimeSense Sensor is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with PrimeSense Sensor. If not, see <http://www.gnu.org/licenses/>.*
* *
****************************************************************************/
#ifndef _XNV_BOUNDING_BOX_H_
#define _XNV_BOUNDING_BOX_H_
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include "XnVPoint.h"
//---------------------------------------------------------------------------
// Types
//---------------------------------------------------------------------------
/**
* This is a 3D bounding box. It doesn't hold the specific points that define it,
* only the number of these points and the current maximum and minimum values for each
* axis, which defines the bounding box.
*/
class XN_EE_CORE_API XnVBoundingBox
{
public:
XnVBoundingBox();
XnVBoundingBox(const XnVPoint& pt1, const XnVPoint& pt2);
/**
* Add a point to the set, and adjust the bounding box accordingly.
*
* @param [in] ptNewPoint The point to add
*/
void AddPoint(const XnVPoint& ptNewPoint);
void AddPoint(XnFloat fX, XnFloat fY, XnFloat fZ);
/**
* Get the minimum point of the Real World bounding box.
*/
inline const XnVPoint& GetMins() const
{
return m_ptMins;
}
/**
* Get the maximum point of the Real World bounding box.
*/
inline const XnVPoint& GetMaxs() const
{
return m_ptMaxs;
}
inline XnUInt32 GetSize() const
{
return m_nSize;
}
XnBool IsPointWithin(const XnVPoint& pt) const;
/**
* If maximum of any axis is more than the resolution for it, it's changed to the resolution.
* As a side effect, if the minimum is negative, it's changed to 0.
*
* @param [in] nXRes X-axis maximum value
* @param [in] nYRes Y-axis maximum value
* @param [in] nZRes Z-axis maximum value
*/
void CutToResolution(XnUInt16 nXRes, XnUInt16 nYRes, XnUInt16 nZRes);
void Clear();
inline XnBool IsValid() const
{
return (m_nSize > 0);
}
protected:
XnUInt32 m_nSize;
XnVPoint m_ptMins;
XnVPoint m_ptMaxs;
};
#endif //_XNV_BOUNDING_BOX_H_