From df7ce5449fe4531eba9df5b9fa738fbd89a1c9ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=ADctor=20=C3=81vila?= Date: Sun, 31 Mar 2019 20:55:42 +0100 Subject: [PATCH] Updated README to 0.6 --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index d2a0f39..7e4cb6a 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ [![vxr engine logo](https://github.com/avilapa/vxr/blob/media/logo_background.png)](https://avilapa.github.io) -_version 0.5.3_ +_version 0.6.0_ # What is [vxr](https://github.com/avilapa/vxr)? @@ -51,6 +51,8 @@ A list of example projects are provided within the solution to showcase the engi ![05-Material](https://github.com/avilapa/vxr/blob/media/05-Material.png) #### 06-Procedural ![06-Procedural](https://github.com/avilapa/vxr/blob/media/06-Procedural.png) +#### 07-Physics +![07-Physics](https://github.com/avilapa/vxr/blob/media/07-Physics.png) # Features @@ -70,6 +72,8 @@ A list of example projects are provided within the solution to showcase the engi - Screen - Planet (_only in the PlanetEditor example!_) - ___Add your own!___ + - Rigidbody: Adds rigidbody physics to an object and can be applied forces and velocities. + - Collider: Adds a particular shape to the object to detect collisions with other rigidbodies with a collision shape. - Light: Turns the object into a source of light. - Directional and Punctual lights supported. - Image Based Light: Calculates irradiance of the scene to be used by all PBR materials in the engine.