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examples_test.go
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package event_test
import (
"fmt"
"time"
"atomicgo.dev/event"
)
func delay() {
time.Sleep(time.Millisecond * 10)
}
type Player struct {
Name string
}
// Create a new event
var PlayerJoinEvent = event.New[Player]()
func Example_demo() {
// Listen to the event as many times as you want
PlayerJoinEvent.Listen(func(p Player) {
fmt.Printf("Player %q joined the game\n", p.Name)
})
PlayerJoinEvent.Listen(func(_ Player) {
// Do something else
})
// ...
// Trigger the event somewhere - can be in a different function or package
PlayerJoinEvent.Trigger(Player{Name: "Marvin"})
delay() // delay for deterministic output
PlayerJoinEvent.Trigger(Player{Name: "Bob"})
delay() // delay for deterministic output
PlayerJoinEvent.Trigger(Player{Name: "Alice"})
// Keep the program alive
time.Sleep(time.Second)
// Output:
// Player "Marvin" joined the game
// Player "Bob" joined the game
// Player "Alice" joined the game
}
func ExampleEvent_Close() {
// Create a new event
exampleEvent := event.New[int]()
// Listen to the event
exampleEvent.Listen(func(v int) {
fmt.Println(v)
})
// Trigger the event
exampleEvent.Trigger(1)
delay() // delay for deterministic output
exampleEvent.Trigger(2)
delay() // delay for deterministic output
exampleEvent.Trigger(3)
// Time for listeners to process the event
delay()
// Close the event
exampleEvent.Close()
// Trigger the event again
exampleEvent.Trigger(4)
delay() // delay for deterministic output
exampleEvent.Trigger(5)
delay() // delay for deterministic output
exampleEvent.Trigger(6)
// Keep the program alive
time.Sleep(time.Second)
// Output:
// 1
// 2
// 3
}