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| 1 | +# Preferences |
| 2 | + |
| 3 | +We can change the configuration of Aseprite from the *Edit > |
| 4 | +Preferences* menu or pressing <kbd>Ctrl+K</kbd> key (or <kbd>⌘K</kbd> |
| 5 | +or <kbd>⌘,</kbd> on macOS). |
| 6 | + |
| 7 | +The Preferences dialog is divided in several sections: |
| 8 | + |
| 9 | +## General |
| 10 | + |
| 11 | +* **Screen Scaling**: Changes the size of each pixel inside every |
| 12 | + window of Aseprite. It's 200% by default, which means that each |
| 13 | + pixel in the window will be represented with a 2x2 square on the |
| 14 | + screen. When using large monitors (e.g. 4K monitors) you can try |
| 15 | + changing to 300% or 400%. If you want to see each pixel of your |
| 16 | + sprite represented as one pixel on the screen, you should set this |
| 17 | + option to 100%, in this case it's highly probably that you will want |
| 18 | + to increase the next option (*UI Elements Scaling*) to 200% or more |
| 19 | + if needed. |
| 20 | +* **UI Elements Scaling**: It's an extra scale applied only to elements |
| 21 | + of the User Interface (buttons, labels, etc.), but without modifying |
| 22 | + the scale of the sprite editor. It's 100% by default. |
| 23 | +* **Light** | **Dark** options: Since v1.3 you can quickly change between |
| 24 | + a Light version of the Aseprite theme, and a Dark one. |
| 25 | +* **Language**: The language of the User Interface, English by default, |
| 26 | + but you can get some translations contributed by users from: |
| 27 | + https://github.com/aseprite/languages |
| 28 | +* **Show Aseprite menu bar** (only available on macOS): The [Aseprite |
| 29 | + menu bar](menu-bar.md) is visible by default on Windows and Linux: |
| 30 | + |
| 31 | +  |
| 32 | + |
| 33 | + But it's hidden by default on macOS, as in macOS you can use the |
| 34 | + system menu bar: |
| 35 | + |
| 36 | +  |
| 37 | + |
| 38 | +* **Expand menu bar items on mouseover**: With this option checked, |
| 39 | + when the mouse is above the [Aseprite menu bar](menu-bar.md), a menu |
| 40 | + will be opened automatically. By default this is disabled, so you |
| 41 | + have to click a menu to open it. |
| 42 | +* **Draw a separation between each palette entry**: |
| 43 | +* **Share crash data with Aseprite developers**: When Aseprite crashes |
| 44 | + (unexpectedly closes) you will be asked to share some crash |
| 45 | + information automatically in the future privately with Aseprite |
| 46 | + team. Aseprite doesn't do this by default (this option is unchecked |
| 47 | + by default), so you have to give your consent to share this |
| 48 | + information. More details in |
| 49 | + [#2857](https://github.com/aseprite/aseprite/issues/2857) |
| 50 | + |
| 51 | +## Alerts |
| 52 | + |
| 53 | +Several (non-undoable) actions on Aseprite show a warning message with |
| 54 | +a *Don't show this alert again* checkbox: |
| 55 | + |
| 56 | + |
| 57 | + |
| 58 | +You can re-enable these dialogs from *Edit > Preferences > Alerts*. |
| 59 | + |
| 60 | +## Editor |
| 61 | + |
| 62 | +Options to change the general behavior of the [Sprite Editor](sprite-editor.md): |
| 63 | + |
| 64 | +* **Zoom with scroll wheel**: Checked by default, you zoom with the |
| 65 | + mouse wheel (if you uncheck this, the vertical scroll will be the |
| 66 | + default action for the mouse wheel). |
| 67 | +* **Zoom sliding two fingers up or down**: This is available on macOS |
| 68 | + only, and if you enable it you will be zoom using two fingers in |
| 69 | + your MacBook trackpad. |
| 70 | +* **Zoom from center with scroll wheel**: Check this if you want to |
| 71 | + [zoom](zoom.md) from the center of the sprite editor instead zooming |
| 72 | + from the mouse position when the mouse wheel is used. |
| 73 | +* **Zoom from center with keys**: Zoom from the center of the sprite |
| 74 | + instead of the mouse position when we use the keys |
| 75 | + [to zoom](zoom.md) <kbd>1</kbd>, <kbd>2</kbd>, <kbd>3</kbd>, etc. |
| 76 | +* **Show scroll-bars in sprite editor**: Uncheck this to hide the |
| 77 | + scroll bars on all sprite editors. |
| 78 | +* **Auto-scroll on editor edges**: With this option checked, when you |
| 79 | + are [drawing](drawing.md) (have the mouse button pressed) and the |
| 80 | + mouse touches the edges of the sprite editor, it will scrolls |
| 81 | + automatically. |
| 82 | +* **Auto-fit on screen when a sprite is opened**: When it's checked, |
| 83 | + after you create a new sprite or open an existent one, the editor |
| 84 | + will show the whole image fitting it in the available space of the |
| 85 | + canvas. When this option is unchecked (the default option), the |
| 86 | + initial zoom level will be 100% by default. |
| 87 | +* **Preview straight line immediately on Pencil tool**: When you use |
| 88 | + the  Pencil tool, pressing |
| 89 | + the <kbd>Shift</kbd> key will draw a straight line from the last painted |
| 90 | + point. With this option checked, you will see the line preview |
| 91 | + immediately after pressing the <kbd>Shift</kbd> key (instead of |
| 92 | + waiting for the mouse button). If this is too annoying for you, you |
| 93 | + can uncheck the option. |
| 94 | +* **Discard custom brush when eyedropper is used**: If you create a |
| 95 | + custom brush with *Edit > New Brush* option, using the eyedropper |
| 96 | +  tool will change |
| 97 | + the color of your brush. Checking this option, after picking a color |
| 98 | + with the eyedropper, the custom brush will be completely discarded |
| 99 | + and a a regular brush with the picked color will be selected. |
| 100 | +* **Downsampling**: The algorithm to use to show the sprite when the |
| 101 | + zoom level is <= 50%. By default it's *Bilinear mipmapping*. |
| 102 | +* **Right-click**: You can customize what specific action to do with |
| 103 | + the [right-click](right-click.md). |
| 104 | + |
| 105 | +--- |
| 106 | + |
| 107 | +**SEE ALSO** |
| 108 | + |
| 109 | +[Preferences Folder](preferences-folder.md) | |
| 110 | +[Reset Preferences](reset-preferences.md) | |
| 111 | +[Customization](customization.md) |
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