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OpenCMSG4.cc
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79 lines (63 loc) · 2.1 KB
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#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include "G4UImanager.hh"
#include "FTFP_BERT.hh"
#include "B4PhysicsList.hh"
#include "G4StepLimiterPhysics.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "B4CustomPhysics.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
{
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive* ui = 0;
if ( argc == 1 ) {
ui = new G4UIExecutive(argc, argv);
}
// Construct the default run manager
//
#ifdef G4MULTITHREADED
auto runManager = new G4MTRunManager;
#else
auto runManager = new G4RunManager;
#endif
// Mandatory user initialization classes
runManager->SetUserInitialization(new DetectorConstruction);
auto physicsList = new B4PhysicsList;
physicsList->RegisterPhysics(new G4StepLimiterPhysics());
runManager->SetUserInitialization(physicsList);
// User action initialization
runManager->SetUserInitialization(new ActionInitialization());
// Visualization manager construction
auto visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
auto UImanager = G4UImanager::GetUIpointer();
if ( !ui ) {
// execute an argument macro file if exist
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
else {
UImanager->ApplyCommand("/control/execute init_vis.mac");
ui->SessionStart();
delete ui;
}
// Job termination
// Free the store: user actions, physics_list and detector_description are
// owned and deleted by the run manager, so they should not be deleted
// in the main() program !
delete visManager;
delete runManager;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......