This idea would work great in Crucible.
Currently, there are 2 stats that are 'Health' and 2 stats that are 'Mental'. The resource bar only shows 1 or the other.
I think it would be highly useful if when 'resources.health' reaches Zero (which only shows a blank health bar) that it switched over to show 'resources.wounds'. Similar for 'resources,morale' and 'resources.madness'.
Maybe instead of red and blue, shift to orange and teal or something showing that you are now in 'REAL' territory for damages.
Currently, Wounds and Madness cannot be assigned to a token resource, so using basic macro to change the resource shown is undoable. Thought maybe this mod could find a way to display 'extra' stats as an overlay similar to how D&D shows 'temporary health' over normal health. Not really a coder so no idea how intricate this may be.
This idea would work great in Crucible.
Currently, there are 2 stats that are 'Health' and 2 stats that are 'Mental'. The resource bar only shows 1 or the other.
I think it would be highly useful if when 'resources.health' reaches Zero (which only shows a blank health bar) that it switched over to show 'resources.wounds'. Similar for 'resources,morale' and 'resources.madness'.
Maybe instead of red and blue, shift to orange and teal or something showing that you are now in 'REAL' territory for damages.
Currently, Wounds and Madness cannot be assigned to a token resource, so using basic macro to change the resource shown is undoable. Thought maybe this mod could find a way to display 'extra' stats as an overlay similar to how D&D shows 'temporary health' over normal health. Not really a coder so no idea how intricate this may be.