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GLTFComponent.cs
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32 lines (27 loc) · 723 Bytes
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using System;
using System.Collections;
using UnityEngine;
using System.Threading;
using UnityEngine.Networking;
namespace GLTF {
class GLTFComponent : MonoBehaviour
{
public string Url;
public bool Multithreaded = true;
public int MaximumLod = 300;
public Shader GLTFStandard;
public Shader GLTFConstant;
IEnumerator Start()
{
var loader = new GLTFLoader(
Url,
gameObject.transform
);
loader.SetShaderForMaterialType(GLTFLoader.MaterialType.PbrMetallicRoughness, GLTFStandard);
loader.SetShaderForMaterialType(GLTFLoader.MaterialType.CommonConstant, GLTFConstant);
loader.Multithreaded = Multithreaded;
loader.MaximumLod = MaximumLod;
yield return loader.Load();
}
}
}