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snake game.py
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import turtle
import time
import random
delay = 0.1
#score===============
score = 0
high_score = 0
#SCREEN MAKING=========
wn = turtle.Screen()
wn.title("Snake game by @ANSHUL ")
wn.bgcolor("green")
wn.setup(width=600 , height=600)
wn.tracer(0)
#SNAKE HEAD===========
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction = "stop"
#snake food===========
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
segments = []
#pen===================
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("SCORE: 0 HIGH SCORE: 0",align="center", font=("Courier", 24, "bold"))
#functions===============
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
#keyboard bindings============
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
#main game loop=============
while True:
wn.update()
#check for a collision with the border============
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide the segments=========================
for segment in segments:
segment.goto(1000,1000)
#clear the segments list===================
segments.clear()
#reset the score===========================
score = 0
#reset the delay===========================
delay =0.1
pen.clear()
pen.write("SCORE: {} HIGHSCORE: {}".format(score, high_score), align="center",font=("Courier", 24, "bold"))
#check for the collision with the food=============
if head.distance(food) < 20:
#move the food to random position=======
x = random.randint(-290,290)
y = random.randint(-290,290)
food.goto(x,y)
#add a segment============
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("yellow")
new_segment.penup()
segments.append(new_segment)
#shorten the delay=========
delay -= 0.001
#increase the score========
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("SCORE: {} HIGHSCORE: {}".format(score, high_score), align="center",font=("Courier", 24, "bold"))
#move the end segments first in reverse order===========
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
#move segment 0 to where the head is=====================
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
#check for head collision with the body segments=========
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#hide the segments
for segment in segments:
segment.goto(1000,1000)
#clear the segments list
segments.clear()
#reset the score
score = 0
#reset the delay
delay = 0.1
#update the score display
pen.clear()
pen.write("SCORE: {} HIGHSCORE: {}".format(score, high_score), align="center",font=("Courier", 24, "bold"))
time.sleep(delay)
wn.mainloop()