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bgg-trends

I'm looking for trends and anomalies regarding game mechanics, themes and player configurations that are unusually popular, umambigously dominant, or underserved. My next level of interest involves games that include a rondel as an action mechanic. Examples are Trajan and Naveagador. Much gratitude to Jeremy Wickman, whose analysis of most enjoyable boardgames from BoardGameGeek provides the baseline here.