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Add license
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LICENSE.txt

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Lumen/AppDelegate.h

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//
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// AppDelegate.h
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import <Cocoa/Cocoa.h>
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Lumen/AppDelegate.m

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//
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// AppDelegate.m
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import "AppDelegate.h"
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#import "Constants.h"

Lumen/BrightnessController.h

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//
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// BrightnessController.h
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import <Foundation/Foundation.h>
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Lumen/BrightnessController.m

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//
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// BrightnessController.m
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import "BrightnessController.h"
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#import "Model.h"

Lumen/Constants.h

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//
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// Constants.h
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#ifndef Lumen_Constants_h
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#define Lumen_Constants_h

Lumen/Info.plist

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<key>LSUIElement</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2015 Anish Athalye. All rights reserved.</string>
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<string>Copyright © 2015-2016 Anish Athalye. Released under GPLv3.</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>

Lumen/Model.h

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//
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// Model.h
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// Lumen
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//
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// Created by Anish Athalye on 7/21/16.
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// Copyright © 2016 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import <Foundation/Foundation.h>
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Lumen/Model.m

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//
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// Model.m
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// Lumen
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//
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// Created by Anish Athalye on 7/21/16.
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// Copyright © 2016 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import "Model.h"
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#import "Constants.h"

Lumen/main.m

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//
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// main.m
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import <Cocoa/Cocoa.h>
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Lumen/util.c

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//
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// util.c
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#include "util.h"
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#include <math.h>

Lumen/util.h

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//
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// util.h
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// Lumen
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#ifndef __Lumen__util__
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#define __Lumen__util__

LumenTests/LumenTests.m

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//
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// LumenTests.m
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// LumenTests
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//
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// Created by Anish Athalye on 4/10/15.
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// Copyright (c) 2015 Anish Athalye. All rights reserved.
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//
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// Copyright (c) 2015-2016 Anish Athalye ([email protected])
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// Released under GPLv3. See the included LICENSE.txt for details
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#import <Cocoa/Cocoa.h>
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#import <XCTest/XCTest.h>

README.md

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Lumen
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=====
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# Lumen
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Set screen brightness based on contents.
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Control it by just using your brightness keys!
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## License
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Copyright (c) 2015-2016 Anish Athalye. Released under GPLv3. See
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[LICENSE.txt][license] for details.
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[license]: LICENSE.txt

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