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56 lines (46 loc) · 2.01 KB
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v0.8 -
* added Prism support
* added startup messages showing which BlockHistory engine is in use
* updated to Bukkit API 1.7.2
v0.7.2 - Apr 6, 2013
* updated and tested against Bukkit 1.5.1-R0.1
v0.7.1 - never released
* updated to Bukkit 1.4.5 compatibility
v0.7 - Jul 28, 2012
* converted build system to maven (easy dependency management for new devs)
* fixed an annoying NPE
* added "/heim friend <player1> <player2>" command for admins/mods to force friendship
* added "disabledWorlds" flag to config to stop all Heimdall processing on given worlds
* updated inventory processing to be immediate using new Bukkit events that finally provide this capability
v0.6.1 - Apr 30, 2012
* updated to latest Bukkit-1.2.5-R1.3 API
* cleaned up a few deprecated warnings
v0.6 - Feb 19, 2012
* more features added to automated friend tracking
* several minor bug fixes
* changed engine definition to config-driven instead of hard coded
* engines will copy default config into place if it doesn't exist
* first public release
v0.5 - January 20, 2012
* lots of prod server testing and bug fixes
* added new_player and ban messages to griefLog, so it's a self-contained grief report
* added beginnings of automated friend tracking
* added ability to ignore LWC public chests for grief tracking
* added some personality to Heimdall
v0.4 - January 7, 2012
* more testing/cleanup/bugfixes
* added "/hdgt" (grief teleport) to teleport to location of last griefing
v0.3 - January 6, 2012
* Added ability to log grief actions per player into a log per player
* Added initial ability for mod/admin to lookup grief actions from the log
* More refactoring of engine and event components
v0.2 - January 5, 2012
* Inventory events (using Spout)
* Command framework
* Refactoring of engine frameworks to be more robust
* addition of a simple notifying engine
* inclusion and refactoring of BlockHistory classes from ActivityTracker
v0.1 - January 4, 2012
* Initial event processing framework
* Skeleton grief and logging engine
* Basic block events written and working