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chore: iOS version bumpup (#124)
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Assets/Amplitude/Amplitude.cs

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public class Amplitude {
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private static readonly string UnityLibraryName = "amplitude-unity";
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private static readonly string UnityLibraryVersion = "2.6.0";
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private static readonly string UnityLibraryVersion = "2.7.0";
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private static Dictionary<string, Amplitude> instances;
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private static readonly object instanceLock = new object();

Assets/Editor/AmplitudeDependencies.xml

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</androidPackages>
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<iosPods>
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<iosPod name="Amplitude" version="~> 8.10.0" />
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<iosPod name="Amplitude" version="~> 8.16.3" />
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</iosPods>
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</dependencies>

Assets/package.json

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{
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"name": "com.amplitude.unityplugin",
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"version": "2.6.0",
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"version": "2.7.0",
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"displayName": "Amplitude Unity SDK",
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"description": "A plugin to simplify the integration of Amplitude iOS and Android SDKs into your Unity project. This repository also contains a sample project with the Unity plugin integrated.",
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"unity": "2021.3",

CHANGELOG.md

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# Versioned Releases
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## 2.7.0
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* Upgrade native iOS SDK to v8.16.3
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## 2.6.0
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* Upgrade nativeAndroid SDK to v2.38.3.
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* Add `setGroup` API support.

amplitude-unity-all.unitypackage

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amplitude-unity.unitypackage

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