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146 lines (113 loc) · 4.13 KB
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from flask import Flask, request, jsonify, send_file
import requests
from PIL import Image
from io import BytesIO
from concurrent.futures import ThreadPoolExecutor
import os
app = Flask(__name__)
executor = ThreadPoolExecutor(max_workers=10)
session = requests.Session()
# --- Configuration ---
API_KEY = "Alone"
BACKGROUND_FILENAME = "outfit.png"
IMAGE_TIMEOUT = 8
CANVAS_SIZE = (800, 800)
def fetch_player_info(uid: str, region: str):
try:
url = f"https://vip-info.vercel.app/info?uid={uid}®ion={region}"
resp = session.get(url, timeout=IMAGE_TIMEOUT)
resp.raise_for_status()
return resp.json()
except:
return None
def fetch_image(url):
try:
r = session.get(url, timeout=IMAGE_TIMEOUT)
r.raise_for_status()
return Image.open(BytesIO(r.content)).convert("RGBA")
except:
return None
@app.route('/outfit-image', methods=['GET'])
def outfit_image():
uid = request.args.get('uid')
key = request.args.get('key')
region = request.args.get('region', 'pk')
if key != API_KEY:
return jsonify({'error': 'Invalid API key'}), 401
if not uid:
return jsonify({'error': 'Missing uid'}), 400
data = fetch_player_info(uid, region)
if not data:
return jsonify({'error': 'Player not found'}), 500
outfit_ids = data.get("profileInfo", {}).get("equippedItems", []) or []
weapon_ids = data.get("playerData", {}).get("weaponSkinShows", []) or []
# ------- 7 OUTFIT SLOTS -------
required_starts = ["211", "214", "211", "203", "204", "205", "203"]
fallback_ids = [
"211000000", "214000000", "208000000",
"203000000", "204000000", "205000000",
"212000000"
]
used_ids = set()
def get_outfit(idx, code):
matched = None
for oid in outfit_ids:
s = str(oid)
if s.startswith(code) and s not in used_ids:
matched = s
used_ids.add(s)
break
if not matched:
matched = fallback_ids[idx]
return fetch_image(f"https://iconapi.wasmer.app/{matched}")
futures = [executor.submit(get_outfit, i, c) for i, c in enumerate(required_starts)]
weapon_img = None
if weapon_ids:
weapon_img = fetch_image(f"https://iconapi.wasmer.app/{weapon_ids[0]}")
# ------- Background -------
bg_path = os.path.join(os.path.dirname(__file__), BACKGROUND_FILENAME)
bg = Image.open(bg_path).convert("RGBA")
bg_w, bg_h = bg.size
canvas_w, canvas_h = CANVAS_SIZE
scale = max(canvas_w / bg_w, canvas_h / bg_h)
new_w = int(bg_w * scale)
new_h = int(bg_h * scale)
bg = bg.resize((new_w, new_h), Image.LANCZOS)
offset_x = (canvas_w - new_w) // 2
offset_y = (canvas_h - new_h) // 2
canvas = Image.new("RGBA", (canvas_w, canvas_h), (0, 0, 0, 255))
canvas.paste(bg, (offset_x, offset_y), bg)
# ------- Original Positions -------
positions = [
{'x': 350, 'y': 30},
{'x': 575, 'y': 130},
{'x': 665, 'y': 350},
{'x': 575, 'y': 550},
{'x': 350, 'y': 654},
{'x': 135, 'y': 570},
{'x': 135, 'y': 130},
]
# ------- Paste Outfits -------
for idx, future in enumerate(futures):
img = future.result()
if not img:
continue
paste_x = offset_x + int(positions[idx]['x'] * scale)
paste_y = offset_y + int(positions[idx]['y'] * scale)
size = int(150 * scale)
img = img.resize((size, size), Image.LANCZOS)
canvas.paste(img, (paste_x, paste_y), img)
# ------- Paste Weapon (PERFECT SAME SYSTEM) -------
if weapon_img:
size = int(150 * scale)
weapon_x = offset_x + int(60 * scale) # LEFT MIDDLE SLOT
weapon_y = offset_y + int(350 * scale)
weapon_img = weapon_img.resize((size, size), Image.LANCZOS)
canvas.paste(weapon_img, (weapon_x, weapon_y), weapon_img)
output = BytesIO()
canvas.save(output, format='PNG')
output.seek(0)
return send_file(output, mimetype='image/png')
# --- Vercel/Turmix ready: no app.run() ---
# if __name__ == '__main__':
# app.run(host='0.0.0.0', port=5000)