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I experience sporadic infinity loops in spcProcessStream using pvsneslib c414bcd.
The issue occurs in snesmodwla.asm
line 1136 and 1209 when it waits for the write to the audio IO to complete.
I have also experience this issue in 862adbf for snesmodwla.asm
line 1209.
The issue occurs for Bomb'n'Break when built with audio support (make HAS_BGM=1 HAS_SFX=1
).
Please find attached here a version with the audio files from pvsneslib: audio-files.zip, binaries.zip
Changing the audio files does not make any difference.
Here is a screenshot of an error case taken with BSNES plus 05 x64:
The loop does not complete.
The issue could also be observed in snes9x 1.62.3.
Any advice on how to analyze this issue is highly appreciated.
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