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setMode7Rot: Unexpected behavior when angle > 200 #206
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ok, I think the problem is the use of byte instead of words for matrix registers |
@alekmaul Ok nice! |
Can you elaborate on "unexpected?" |
@jeffythedragonslayer Difficult to explain it with words. I can share a video capture on PVSnesLib Discord. |
A screenshot here wouldn't be good enough? |
@jeffythedragonslayer No. Because when angle > 200, the rotation value is completely different for each frame. I let you imagine how it looks like when you run it in a rom. |
I close this issue as I have my own values for a complete rotation. I also think that this issue was fixed in a recent version. |
Description
When angle > 200, the rotation becomes unexpected.
You can test this issue by testing this example here on develop branch:
https://github.com/alekmaul/pvsneslib/tree/develop/snes-examples/graphics/Backgrounds/Mode7
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