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CHANGELOG.md

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- [x] ⚠ Tiger files saved with version 0.7.0 and older are no longer supported
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- [x] Tiger file format version was is now `1.0.0`
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- [x] Fixed a bug where on some computers, Tiger wouldn't launch due to missing MSVCP140.dll
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- [x] Add up-to-date screenshots in readme
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- [x] Add video in readme
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- [x] Remove under-development warning from readme

LICENSE

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MIT License
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Copyright (c) 2023 Antoine Gersant
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

README.md

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Tiger is a visual tool to author game spritesheets and their metadata.
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This tool bridges the gap between the work done by an artist and data needed by a game engine. Artists draw animations as images, but game engines need lots of metadata about how to use them correctly. Tiger gives you a simple interface to organize frames into animations like "run", "idle" or "attack". Tiger can also adjust offsets, timings, and hitboxes for each frame.
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This tool bridges the gap between the work done by an artist and data needed by a game engine. Artists draw animations as images, but game engines need lots of metadata about how to use them correctly. Tiger gives you a simple but versatile interface to organize frames into animations like "run", "idle" or "attack". Tiger can also adjust offsets, timings, and hitboxes for each frame.
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After you organize everything in Tiger, it exports a spritesheet containing all the images, plus a metadata file. The exact format of this metadata file is defined by you, using a template system. This makes it easy to integrate Tiger sheets with any game engine.
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After you organize everything in Tiger, it exports a spritesheet containing all the images, plus a metadata file. The exact format of this metadata file is defined by you, using a template system. This makes it easy to integrate Tiger Sheets with any game engine.
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# Key Features
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- ✅ Easy-to-use timeline to author animations
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- ✅ Supports perspectives for any 2D game (top-down, sidescroller, isometric)
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-Source images hot-reload automatically when changed
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- ✅ Packs animation frames into texture atlases
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- ✅ Can add and tag hitboxes
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-Template system to export animation data in any text-based format
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- ✅ Free and open-source with a permissive license
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- ✅ Easy-to-use timeline to author animations.
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- ✅ Supports perspectives for any 2D game (top-down, sidescroller, isometric, etc.).
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-Automatically hot-reloads source images when they are changed.
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- ✅ Packs animation frames into texture atlases.
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- ✅ Can add and tag hitboxes.
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-Flexible template system exports metadata in any text-based format.
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- ✅ Free and open-source with a permissive license.
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Note that Tiger is not:
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3. Run the installer. This will install Tiger and Microsoft Edge Webview (if necessary).
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4. That's it, you're done!
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To learn how to integrate Tiger sheets into your game, please refer to the [Documentation](https://agersant.github.io/tiger/).
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To learn how to integrate Tiger Sheets into your game, please refer to the [Documentation](https://agersant.github.io/tiger/).
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# Contributing
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# License
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The MIT License in this repository applies to the Tiger _source code_. This does not include the Tiger logo and mascot illustrations. If you operate a public fork of this project, you cannot use the Tiger logo or mascot. For private forks (individual, or distribution internal your team/company), you may use the Tiger logo or mascot.
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The MIT License in this repository applies to the Tiger _source code_. This does not include the Tiger logo and mascot illustrations. If you operate a public fork of this project, you cannot use the Tiger logo or mascot. For private forks (individual, or distribution limited to your team/company), you may use the Tiger logo or mascot.
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Sprites in the example screenshots are from [OpenDuelyst](https://github.com/open-duelyst/duelyst) ([License](https://github.com/open-duelyst/duelyst/blob/main/LICENSE)).
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src-tauri/.cargo/config.toml

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# Statically link C runtime so users don't need MSVCP140.dll (and friends)
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[target.x86_64-pc-windows-msvc]
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rustflags = ["-C","target-feature=+crt-static"]
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# Disable tauri feature trying to accomplish the same thing
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[env]
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STATIC_VCRUNTIME = "false"

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