-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathapp.js
More file actions
129 lines (110 loc) · 3.69 KB
/
app.js
File metadata and controls
129 lines (110 loc) · 3.69 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
const express = require("express");
const socket = require("socket.io");
const http = require("http");
const { Chess } = require("chess.js");
const path = require("path");
const app = express();
const server = http.createServer(app);
const io = socket(server);
let chess = new Chess();
let players = {};
let currentPlayer = "w";
let timers = {
white: 600, // 10 minutes in seconds
black: 600
};
let activeTimer = null;
let intervalId = null;
app.set("view engine", "ejs");
app.use(express.static(path.join(__dirname, "public")));
app.get("/", (req, res) => {
res.render("index", { title: "Chess Game" });
});
io.on("connection", function(socket) {
console.log("connected");
if (!players.white) {
players.white = socket.id;
socket.emit("playerRole", "w");
} else if (!players.black) {
players.black = socket.id;
socket.emit("playerRole", "b");
} else {
socket.emit("spectatorRole");
}
socket.emit("timerUpdate", timers);
socket.on("disconnect", function() {
if (socket.id === players.white) {
delete players.white;
} else if (socket.id === players.black) {
delete players.black;
}
});
socket.on("move", (move) => {
try {
if (chess.turn() === "w" && socket.id !== players.white) return;
if (chess.turn() === "b" && socket.id !== players.black) return;
const result = chess.move(move);
if (result) {
currentPlayer = chess.turn();
io.emit("move", move);
io.emit("boardState", chess.fen());
if (chess.isCheckmate()) {
io.emit("message", { text: "Checkmate!", color: currentPlayer });
gameOver();
} else if (chess.inCheck()) {
io.emit("message", { text: "Check!", color: currentPlayer });
} else if (chess.isStalemate()) {
io.emit("message", { text: "Stalemate!", color: currentPlayer });
gameOver();
} else if (chess.isDraw()) {
io.emit("message", { text: "Draw!", color: currentPlayer });
gameOver();
}
startTimer();
} else {
console.log("invalid move: ", move);
socket.emit("InvalidMove", move);
}
} catch (err) {
console.log(err);
socket.emit("InvalidMove", move);
}
});
socket.on("restartGame", () => {
startNewGame();
});
});
const startTimer = () => {
if (intervalId) clearInterval(intervalId);
intervalId = setInterval(() => {
timers[currentPlayer === 'w' ? 'white' : 'black']--;
io.emit("timerUpdate", timers);
if (timers.white <= 0) {
clearInterval(intervalId);
io.emit("gameOver", "Black wins on time!");
gameOver();
} else if (timers.black <= 0) {
clearInterval(intervalId);
io.emit("gameOver", "White wins on time!");
gameOver();
}
}, 1000);
};
const gameOver = () => {
clearInterval(intervalId);
intervalId = null;
};
const startNewGame = () => {
gameOver();
chess = new Chess();
timers.white = 600;
timers.black = 600;
currentPlayer = "w";
io.emit("boardState", chess.fen());
io.emit("timerUpdate", timers);
io.emit("message", { text: "New game started!", color: null });
startTimer();
};
server.listen(3000, function() {
console.log("listening on 3000");
});