How it could work:
The Vehicle: The carriage/cart is spawned as a static vehicle without an engine. It cannot move on its own.
The Hitching Mechanic: To make it move, a player must lead a Horse or Donkey close to the front of the carriage and use a specific command (e.g., /qav hitch) or right-click the vehicle with a Lead while the horse is nearby.
Entity Attachment: Once hitched, the horse is "locked" to the front of the vehicle model. The plugin would then treat the horse's stats (speed/jump) as the vehicle's speed attributes.
Unhitching: Players can unhitch the horse at any time, leaving the carriage parked and the horse free to be led away.
Why this is better: It makes the horse an essential part of the vehicle. Players would care more about the quality of their horses, as a faster horse would mean a faster carriage.
How it could work:
The Vehicle: The carriage/cart is spawned as a static vehicle without an engine. It cannot move on its own.
The Hitching Mechanic: To make it move, a player must lead a Horse or Donkey close to the front of the carriage and use a specific command (e.g., /qav hitch) or right-click the vehicle with a Lead while the horse is nearby.
Entity Attachment: Once hitched, the horse is "locked" to the front of the vehicle model. The plugin would then treat the horse's stats (speed/jump) as the vehicle's speed attributes.
Unhitching: Players can unhitch the horse at any time, leaving the carriage parked and the horse free to be led away.
Why this is better: It makes the horse an essential part of the vehicle. Players would care more about the quality of their horses, as a faster horse would mean a faster carriage.