In the config for each vehicle there is a "trigger" section where there are the vehicle controls (pitch up, pitch down, shoot, move forward, push on the gas, move backwards, etc.) and then next to it you can add in an input (mouse_move_up, mouse_move_down, walk_forward, walk_left, drop item, sneak, sprint, etc.) Then the person using the plugin can design their own appropriate control scheme solution for their cars, planes, helicopters, etc.
An example of this from a different plugin that involves guns:
Reload:
Trigger:
Main_Hand: "DROP_ITEM"
Off_Hand: "DROP_ITEM"
Scope:
Trigger:
Main_Hand: "LEFT_CLICK"
Off_Hand: "LEFT_CLICK"
Shoot:
Trigger:
Main_Hand: "RIGHT_CLICK"
Off_Hand: "RIGHT_CLICK"
(obviously off hand wouldn't matter here but something where there is a vehicle action that then can have a customized player action to correspond to it)
In the config for each vehicle there is a "trigger" section where there are the vehicle controls (pitch up, pitch down, shoot, move forward, push on the gas, move backwards, etc.) and then next to it you can add in an input (mouse_move_up, mouse_move_down, walk_forward, walk_left, drop item, sneak, sprint, etc.) Then the person using the plugin can design their own appropriate control scheme solution for their cars, planes, helicopters, etc.
An example of this from a different plugin that involves guns:
Reload:
Trigger:
Main_Hand: "DROP_ITEM"
Off_Hand: "DROP_ITEM"
Scope:
Trigger:
Main_Hand: "LEFT_CLICK"
Off_Hand: "LEFT_CLICK"
Shoot:
Trigger:
Main_Hand: "RIGHT_CLICK"
Off_Hand: "RIGHT_CLICK"
(obviously off hand wouldn't matter here but something where there is a vehicle action that then can have a customized player action to correspond to it)