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TextEditorExample/Data/Scripts/TextEditorExample/EditorTextBox.cs

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@@ -71,7 +71,7 @@ protected override void Layout()
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protected override void HandleInput(Vector2 cursorPos)
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{
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/* TextBoard Offsets 101:
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/* TextBoard Offsets:
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The TextBoard allows you to set an offset for the text being rendered starting from the
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center of the element. Text outside the bounds of the element will not be drawn.
@@ -85,10 +85,6 @@ the opposite direction.
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By default, the visible range of text will start at the first line on the first character.
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It starts in the upper left hand corner.
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If you wanted to move to the last line to the top of the element, you'd need to set a Y-offset
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of TextSize.Y - lineSize.Y. If you wanted to move the last character in a line to the right side
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of the element, you'd set an X-offset of -charOffset.X + charSize.X / 2f.
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*/
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ITextBoard textBoard = text.TextBoard;

TextEditorExample/Data/Scripts/TextEditorExample/EditorToolBar.cs

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@@ -128,6 +128,13 @@ public EditorToolBar(HudParentBase parent = null) : base(parent)
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Text = "I",
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};
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/* HudChain is useful for organizing collections of elements into straight lines with regular spacing,
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* either vertically horizontally. In this case, I'm organizing elements horizontally from left to right
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* in the same order indicated by the collection initializer below.
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*
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* HudChain and its related types, like ScrollBox and the SelectionBox types, are powerful tools for
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* organizing UI elements, especially when used in conjunction with oneanother.
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*/
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layout = new HudChain(false, this) // Set to alignVertical false to align the elements horizontally
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{
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// Automatically resize the height of the elements to match that of the chain and allow the chain to be

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