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ModTemplate.csproj
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44 lines (42 loc) · 2.52 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>11</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<OutputType>Library</OutputType>
<RootNamespace>ModTemplate</RootNamespace>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Content Include=".github\ISSUE_TEMPLATE\bug-report-en.yaml"/>
<Content Include=".github\ISSUE_TEMPLATE\bug-report-zh.yaml"/>
<Content Include="default_config.json"/>
<Content Include="icon.png"/>
<Content Include="Locales\cz.json"/>
<Content Include="Locales\en.json"/>
<Content Include="mod.json"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll')">..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\Mods\NML\Assembly-CSharp-Publicized.dll')">..\..\worldbox_Data\StreamingAssets\Mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader_memload.dll')">..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader_memload.dll</HintPath>
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll')">..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\Mods\NeoModLoader_memload.dll')">..\..\worldbox_Data\StreamingAssets\Mods\NeoModLoader_memload.dll</HintPath>
<HintPath Condition="Exists('..\..\worldbox_Data\StreamingAssets\Mods\NeoModLoader.dll')">..\..\worldbox_Data\StreamingAssets\Mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>