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ExampleMod.csproj
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52 lines (51 loc) · 2.14 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>ExampleMod</RootNamespace>
<AssemblyName>ExampleMod</AssemblyName>
<TargetFramework>net48</TargetFramework>
<DefineConstants>DEBUG;TRACE;一米_中文名</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>11</LangVersion>
<OutputType>Library</OutputType>
</PropertyGroup>
<ItemGroup>
<Content Include=".gitignore"/>
<Content Include="default_config.json"/>
<Content Include="Locales\cz.json"/>
<Content Include="Locales\en.json"/>
<Content Include="mod.json"/>
</ItemGroup>
<ItemGroup>
<Reference Include="NeoModLoader">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Optional Dependencies Reference -->
<!-- 软依赖引用 -->
<ItemGroup>
<Reference Include="Chinese_Name">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\CompiledMods\一米_中文名.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="additional_resources\word_libraries\"/>
</ItemGroup>
</Project>