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Asteroids.v
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158 lines (149 loc) · 4.38 KB
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// Asteroid Arrangment Origin
// 1 2 3
// 4
// 8
// 7 6 5
module asteroid01(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[23] = 1'b1;
asteroid_y[119] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y >> 1; // down
end
endmodule
module asteroid02(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[69] = 1'b1;
asteroid_y[119] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y >> 1; // down
end
endmodule
module asteroid03(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[115] = 1'b1;
asteroid_y[119] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y >> 1; // down
end
endmodule
module asteroid04(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[0] = 1'b1;
asteroid_y[40] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_x = asteroid_x << 1; // left
end
endmodule
module asteroid05(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[138] = 1'b1;
asteroid_y[0] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y << 1; // up
end
endmodule
module asteroid06(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[92] = 1'b1;
asteroid_y[0] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y << 1; // up
end
endmodule
module asteroid07(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[46] = 1'b1;
asteroid_y[0] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_y = asteroid_y << 1; // up
end
endmodule
module asteroid08(clock, reset, asteroid_state, asteroid_x, asteroid_y);
input clock, reset;
input asteroid_state;
output reg [159:0] asteroid_x;
output reg [119:0] asteroid_y;
localparam up = 4'b0100, right = 4'b0010, down = 4'b0011, left = 4'b0001;
always @(posedge clock)
begin
if (asteroid_x == 0 || asteroid_y == 0) begin
asteroid_x[159] = 1'b1;
asteroid_y[80] = 1'b1;
end
if (reset == 1 || asteroid_state == 0) begin
asteroid_x = 1'b0;
asteroid_y = 1'b0;
end else asteroid_x = asteroid_x >> 1; // right
end
endmodule