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main.cpp
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#include <iostream>
// vulkan
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>
#include <vulkan/vk_enum_string_helper.h>
// volk
#include <volk.h>
// fmt
#include <fmt/format.h>
// vma
#define VMA_IMPLEMENTATION
#include <vk_mem_alloc.h>
// stbi
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
// vkb
#include <VkBootstrap.h>
// imgui
#include <imgui.h>
#include <backends/imgui_impl_sdl2.h>
#include <backends/imgui_impl_vulkan.h>
#include <misc/cpp/imgui_stdlib.h>
// glm
#include <glm/mat4x4.hpp>
#include <glm/vec4.hpp>
#include "src/core/engine.h"
int main(int argc, char* argv[])
{
Engine engine;
engine.init();
engine.run();
engine.cleanup();
return 0;
}