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templateMethod.cpp
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83 lines (66 loc) · 1.71 KB
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#include <iostream>
// Abstract Base Class defining the template method
class Beverage {
public:
// Common method for boiling water (same for all beverages)
void boilWater() {
std::cout << "Boiling water\n";
}
// Common method for pouring into a cup (same for all beverages)
void pourInCup() {
std::cout << "Pouring into cup\n";
}
virtual void prepare() = 0;
virtual void addCondiments() = 0;
virtual ~Beverage() {}
};
class Tea : public Beverage {
public:
void prepare() override {
boilWater();
std::cout << "Steeping the tea\n";
}
void addCondiments() override {
std::cout << "Adding lemon\n";
}
};
class Coffee : public Beverage {
public:
void prepare() override {
boilWater();
std::cout << "Dripping coffee through filter\n";
}
void addCondiments() override {
std::cout << "Adding sugar and milk\n";
}
};
class CocaCola : public Beverage {
public:
void prepare() override {
std::cout << "Pouring CocaCola from bottle\n";
}
void addCondiments() override {
std::cout << "Adding ice to the coca cola\n";
}
};
// This method is VERY GENERAL - works on any type!
void prepareDrink(Beverage* drink) {
drink->prepare();
drink->addCondiments(); // cause EVERYONE needs the SAME condiments!
drink->pourInCup();
}
int main() {
Tea tea;
Coffee coffee;
CocaCola cocaCola;
std::cout << "Preparing Tea:\n";
prepareDrink(&tea);
std::cout << "\n";
std::cout << "Preparing Coffee:\n";
prepareDrink(&coffee);
std::cout << "\n";
std::cout << "Preparing CocaCola:\n";
prepareDrink(&cocaCola);
std::cout << "\n";
return 0;
}