diff --git a/README.md b/README.md index 07e3476..23f41a1 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,9 @@ This project implements a real-time, FFT-driven water simulation system capable Instead of solving full 3D Navier–Stokes equations, the simulation represents the ocean surface as a heightfield derived from a wave energy spectrum in the frequency domain. The surface is updated each frame using Fast Fourier Transforms (FFTs), allowing thousands of interacting waves to evolve seamlessly and in real time. -[![Builds on Linux (Ubuntu)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Linux-Build.yml/badge.svg?branch=main)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Linux-Build.yml) -[![Building on Windows with Caching](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Windows-Builds-Optimized.yml/badge.svg?branch=main)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Windows-Builds-Optimized.yml) +[![Builds on Linux (Ubuntu)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Linux-Build.yml/badge.svg?branch=main)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Linux-Build.yml) +[![Building on Windows with Caching](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Windows-Builds-Optimized.yml/badge.svg?branch=main)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/Windows-Builds-Optimized.yml) +[![MacOS Build Optimized](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/MacOS-Build-Optimized.yml/badge.svg)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/MacOS-Build-Optimized.yml) # Motivations ### Why does this project matter to me?