- energized: the equipment uses forge energy before durability
- higher levels -> higher energy capacity
- photosynthetic: repairs in the sun
- cascading: destroys all gravitating blocks in a column
- blasting: breaking blocks and fully-charged hits create explosions
- modifiable: equipment has more modifier slots
- a clone of writable that avoids the weird quirks of writable
- fertilizing: right clicking consumes a lot of durability to function as bone meal
- chain lightning: fully-charged attacks have a chance of arcing to nearby targets for reduced damage
- battle furor: fully-charged hits grant increasing amounts of attack damage for a short duration
- fleet of foot: fully-charged hits grant a speed boost for a short duration
- mortal wounds: hit enemies have reduced healing for a short duration
- staggering: fully-charged hits root enemies for a short duration
- deadly precision: critical strikes deal increased damage
- relentless: hit enemies have reduced i-frames
- ruination: fully-charged hits deal a percentage of enemies' current health as damage
- executor: fully-charged hits deal a percentage of enemies' missing health as damage
- juggernaut: deal increased damage based on own current health with diminishing returns
- opportunist: deal increased damage to enemies with debuffs
- force of impact: deal increased damage with higher velocity
- thundergod's wrath: strikes lightning on full-health enemies
- aftershock: fully-charged hits deal a fixed amount of bonus magical damage
- higher levels -> more bonus damage
- corrupting: fully-charged hits inflict increasing levels of wither for a short duration
- piezoelectric: fully-charged hits charge energetic items in the inventory
- crystalline: do more damage at higher durability
- culling: do more damage to enemies with less max health than the user
- shredding: does increased damage to enemy armour
- overwhelm: does increased damage to armoured targets
- vampiric: heals for a portion of damage dealt
- sundering: enemies are inflicted with weakness
- rejuvenating: hit entities are granted regeneration for a duration
- luminiferous: hit entities are inflicted with glowing for a short duration
- reactive: taking hits grants increasing amounts of damage reduction for a short duration
- second wind: taking hits grants regeneration for a short duration
- divine grace: increases received healing
- counterstrike: incoming hits have a chance to be reflected at the attacker
- shadowstep: grants invisibility in low light levels
- strength of will: taking a hit at full health grants immortality for a short duration
- spectral: incoming hits have a chance to be ignored entirely
- aspect of the phoenix: saves the wearer from death and full heals, but breaks the armour piece
- bulwark: all damage is reduced by one heart but does at least one heart of damage
- radiant: attacking enemies are briefly blinded
- celestial: grants creative flight
- gale force: increases speed of creative flight
- hearth's embrace: when set aflame, the wearer is extinguished and granted regen for a short duration
- megaflip: exposions deal no damage but increased knockback
- stifling: attacking enemies are inflicted with weakness for a short duration
- thundergod's favour: immune to lightning damage
- chilling touch: attacking enemies are inflicted with slowness for a short duration
- stonebound: increased armour effectiveness at lower durability
- fluxed: the equipment uses forge energy before durability
- capacity is determined by the item used to apply it
- cannot be applied to items that are already energetic/electric
- photovoltaic: the equipment charges itself in sunlight
- can only be applied to energetic/electric items
- generation rate is determined by the item used to apply it
- disassembling: vein miner
- silver usable for magic tool parts
- TODO: all sorts of funky alloys
- sceptre: hits things while near or launches projectiles from a distance for magic damage
- boomerang: throwable thing that comes back
- homes in on target(s) that are moused over while preparing the throw
- can pick up one dropped item and bring it back to the thrower
- trident: just the throwable spear thing from the aquatic update
- tuberous flux capacitor :D
- black quartz
- tools: depth digger + jagged
- armour: subterranean + rough
- restonia crystal
- tools: crystalline + piezoelectric (head)
- armour: mundane
- palis crystal
- tools: crystalline + well-established
- armour: ambitious
- diamantine crystal
- tools: crystalline + aftershock
- armour: shielding
- void crystal
- tools: crystalline + cheapskate
- armour: cheapskate
- emeraldic crystal
- tools: crystalline + cold-blooded (head) + momentum (extra)
- armour: vengeful
- enori crystal
- tools: crystalline + magnetic
- armour: heavy + magnetic
- some sort of rainbow crystal alloy
- batteries should apply fluxed
- solar panel should apply photovoltaic
- sunnarium
- tools: photosynthetic + luminiferous
- armour: photosynthetic + radiant
- various tiers of solar panels can apply photovoltaic
- sky stone
- tools: crumbling (head) + stonebound
- armour: alien (core) + stonebound
- certus quartz
- tools: crystalline + lightweight
- armour: lightweight
- fluix
- tools: crystalline + shocking
- armour: voltaic
- fluix steel (lazy ae2)
- tools: piezoelectric (head) + magnetic
- armour: steady + magnetic
- astral: equipment can be attuned in an attunement altar for additional effects
- attuned: equipment is more effective at night while attuned constellation is present + gets a bonus effect
- aevitas: tools grant regen after hitting something, armour grants regen after getting hit
- armara: tools grant resistance after hitting something, armour has increased protection
- discidia: tools deal more damage, armour reflects a portion of incoming damage
- evorsio: tools mine faster, armour grants haste
- vicio: tools grant move speed after hitting something, armour grants move speed after getting hit
- bootes: tools have silk touch, has a chance of spawning a flare after getting hit
- fornax: tools ignite enemies, armour grants fire resistance
- horologium: tools freeze enemies on hit, armour freezes attackers
- lucerna: tools apply glowing on hit, armour grants night vision
- mineralis: tools gain fortune, armour grants the block x-ray effect
- octans: tools mine faster in water, armour grants water breathing
- pelotrio: tools and armour repair themselves over time
- probably should implement each attunement as a separate modifier
- aquamarine
- tools: astral (head) + crystalline
- armour: astral (core) + absorbent
- starmetal
- tools: astral (head) + unnatural
- armour: astral (core) + magnetic
- rock crystal material that depends on crystal quality somehow?
- condensing: killing enemies and breaking blocks has a very tiny chance of dropping a pile of neutrons
- infinitum: equipment is unbreakable
- omnipotence: equipment can destroy any block (?) and strike any entity
- null almighty: additively stacking 25% resistance to all damage
- eternity: grants immortality
- crystal matrix
- tools: crystalline + aftershock 3 + insatiable
- armour: rough + strength of will + prideful
- neutronium
- tools: condensing (head) + dense + heavy
- armour: reactive + dense + heavy
- infinity metal
- tools: omnipotence (head) + infinitum
- armour: null almighty (core) + eternity (core) + celestial (core) + gale force 3 + infinitum
TODO
- crystalys: drops weak blood shards
- bloodbound: consumes lp before durability
- sentient: consumes demon will + speed/damage proportional to demon will + grants the effects of pure wills
- willful: killed mobs drop demon will or fill tartaric gems
- soul guard: consumes lp to reduce damage
- sentient: consumes demon will + defense is proportional to demon will
- willful: attacking mobs have a chance of being ensnared
- bound metal (infuse blood into coag matrix)
- tools: crystalys (head) + bloodbound
- armour: soul guard (core) + bloodbound
- sentient metal (forge tartaric gem + coag matrix)
- tools: sentient (head) + willful
- armour: sentient (core) + willful
- some kind of "sanguine steel" alloy
- maybe allow tablets to be used as modifiers like on bound armour
- mana-infused: repairs self with mana from inventory
- aura siphon: some damage dealt is converted to mana in the inventory
- voice of the fae: fully-charged swings have a chance to summon pixies
- gaia's wrath: fully-charged swings consume mana to emit a damaging mana burst
- mana affinity: provides a mana cost discount
- higher levels -> higher discount
- aura-infused: generates mana in the inventory over time
- voice of the fae: has a chance to summon pixies when hit
- livingrock
- tools: sundering (head) + stonebound
- armour: stifling (core) + stonebound
- livingwood
- tools: modifiable + ecological
- armour: modifiable + ecological
- suitable for arrow shaft
- dreamwood
- tools: aura siphon + ecological
- armour: aura-infused + ecological
- suitable for arrow shaft
- manasteel
- tools: momentum + mana-infused
- armour: lightweight + mana-infused + mana affinity
- terrasteel
- tools: staggering (head) + gaia's wrath (extra) + mortal wounds + mana-infused
- armour: strength of will (core) + second wind (plates/trim) + heavy + mana-infused + mana affinity 2
- elementium
- tools: voice of the fae (head) + opportunist (extra) + cascading + mana-infused
- armour: voice of the fae (core) + divine grace (plates/trim) + shielding + mana-infused + mana affinity
- mana string
- bowstring: mana-infused
- mana diamond
- magic: crystalline + mana-infused
- mana pearl
- magic: endspeed + mana-infused
- dragonstone
- magic: voice of the fae + mana-infused
- terra helmet wills as armour mods
- alloy that does vitreous pickaxe stuff
- alloys that do starcaller and thundercaller stuff
- evolved: unbreakable, runs on rf, upgradable via fusion crafting
- arrow damage: increases damage of projectiles
- arrow speed: increases range of launchers
- attack aoe: increases aoe of weapons
- attack damage: increases damage of weapons
- dig aoe: increases mining aoe of tools
- dig speed: increases mining speed of tools
- draw speed: increases draw speed of launchers
- energy capacity: increases rf buffer
- soul rend: tool has inherent reaping
- evolved: unbreakable, runs on rf, grants energy shield, upgradable via fusion crafting
- energy capacity: increases rf buffer
- shield capacity: increases shield point buffer of energy shield
- shield recovery: speeds up entropy dissipation of energy shield
- move speed: increases move speed on boots
- jump boost: increases jump height on leggings
- draconium
- tools: soul rend (head) + alien
- armour: alien
- wyvern metal
- tools: evolved (head) + soul rend
- armour: evolved (core) + heavy (extra)
- draconic metal
- tools: evolved (head) + soul rend 2
- armour: evolved (core) + heavy (extra) + celestial (plates) + gale force (trim)
- chaotic metal
- tools: evolved (head) + soul rend 3
- armour: evolved (core) + heavy (extra) + celestial (plates) + gale force 2 (trim)
- reaping: grants chance for mobs to drop mob souls
- entropic: deals greater entropy to enemy energy shields
- flux burn: burns off energy from opponents' powered armour
- primordial: converts a portion of outgoing damage to chaos damage
- chaos resistance: reduces incoming chaos damage
- final guard: saves its wearer from death at a large energy cost
- wyvern/draconic flux capacitors should apply fluxed modifier
- grounding: fully-charged hits briefly prevent enemies from dodging
- weightless: reduces armour weight
- ember-aspected: uses ember before durability
- caminite
- tools: crude + stonebound
- armour: mundane + stonebound
- dawnstone
- tools: overwhelm + ember-aspected
- armour: heavy + ember-aspected
- antimony (soot)
- tools: shredding + ember-aspected
- armour: indomitable + ember-aspected
- ember crystal
- magic: superheat + ember-aspected
- TODO aetherworks integration
- ender crystal
- magic: endspeed
- pulsating crystal
- magic: enderference
- vibrant crystal
- magic: chain lightning
- weather crystal
- magic: thundergod's wrath
- inventory chargers should apply fluxed
- photovoltaic cells should apply photovoltaic
- litherite
- tools: jagged + petramor
- armour: rough + petravidity
- erodium
- tools: lightweight + depth digger
- armour: lightweight + subterranean
- kyronite
- tools: battle furor
- armour: infernal (core/plates) + invigorating (trim)
- pladium
- tools: relentless
- armour: bulwark (core/plates) + second wind (trim)
- ionite
- tools: deadly precision + chain lightning
- armour: shadowstep (core/plates) + gale force (trim)
- aethium
- tools: executor + corrupting
- armour: celestial (core/plates) + spectral (trim)
- lonsdaleite
- tools: modifiable + crude
- armour: modifiable + mundane
- mica
- tools: modifiable 2
- armour: modifiable 2
- solar cells can apply photovoltaic
- apatite
- tools: fertilizing + cheapskate
- armour: absorbent + cheapskate
- apiary affinity: provides protection from bees
- kama functions as a scoop
- thermionic fabricator can execute casting recipes (is this even possible?)
TODO
- electric: has an EU buffer that is consumed before durability
- if possible, should be mutually exclusive with energized/fluxed
- rubber
- tools: squeaky (head) + crude (extra)
- armour: bouncy + thundergod's favour
- advanced alloy
- tools: dense + force of impact
- armour: dense + indomitable
- energetic metal (canning machine infuse energium dust + coag matrix)
- tools: electric
- armour: electric
- carbon fiber
- tools: relentless + lightweight
- armour: bulwark + lightweight
- iridium
- tools: overwhelm + momentum
- armour: steady + reactive
- universal metal (canning machine infuse uu matter + coag matrix)
- tools: ruination + crumbling
- armour: aspect of the phoenix
- solar panel can apply photoelectric
- slimey (pink): has a chance of spawning pink slimes
- metallic essence (fluid sieve essence into coag matrix)
- tools: well-established + sundering
- armour: ambitious + stifling
- meaty (fluid sieve meat into coag matrix)
- tools: rejuvenating + tasty
- armour: second wind + tasty
- pink slime
- tools: slimey (pink)
- armour: slimey (pink) + bouncy
- pink metal
- tools: mortal wounds + unnatural
- armour: divine grace + vengeful
- maybe add straw handlers for various tcon fluids
- osmium
- tools: dense + stiff
- armour: dense + heavy
- refined obsidian
- tools: duritae + force of impact
- armour: duritae + bulwark
- refined glowstone
- tools: luminiferous + sharp
- armour: radiant + indomitable
- hdpe
- tools: cheap + crude + fleet of foot
- armour: cheap + mundane + reactive
- suitable for arrow shaft
- energy tablet should apply fluxed (?)
- solar generators should apply photovoltaic
TODO
- ghostwood
- tools: fleet of foot + ecological
- armour: spectral + ecological
- suitable for arrow shaft + fletching
- bloodwood
- tools: vampiric + ecological
- armour: infernal + ecological
- suitable for arrow shaft
- darkwood
- tools: sundering + ecological
- armour: stifling + ecological
- suitable for arrow shaft
- fusewood
- tools: blasting + ecological
- armour: steady + ecological
- suitable for arrow shaft
- absorption: grants additional natural absorption
- lustrebane: applies drab to enemies for a duration
- deafening: applies a status effect that removes the enemy's hearing
- calico: deals bonus damage to creepers
- deafening: attacking enemies are inflicted with deafening
- iridescent crystal
- tools: lustrebane (head) + fleet of foot
- armour: radiant (core) + shadowstep
- thundersteel
- tools: chain lightning (head) + battle furor
- armour: indomitable (core) + gale force
- soulroot
- tools: rejuvenating (head) + ecological
- armour: second wind (core) + ecological
- hearth ember
- tools: deadly precision (head) + hellish
- armour: counterstrike (core) + hearth's embrace
- divine metal (craft divine spirit + coag matrix)
- tools: ruination + holy
- armour: aspect of the phoenix + blessed
- sealing oak
- tools: deafening + ecological
- armour: deafening + ecological
- thunderous oak
- tools: thundergod's wrath + ecological
- armour: thundergod's favour + ecological
- calico wood
- tools: calico + ecological
- armour: megaflip + ecological
- circuitree
- tools: shocking + ecological
- armour: voltaic + ecological
- alloys that grant the effects of eclipse/sunmaker/fenris' gear
- eternal density: dealing damage fills klein stars in the inventory
- higher levels -> higher conversion ratio
- also allows breaking dark/red matter blocks
- superdense: additively-stacking 15% damage reduction
- ultradense: additively-stacking 20% damage reduction
- dark matter
- tools: eternal density (head) + culling + staggering
- armour: superdense (core) + infernal (plates/trim) + dense
- red matter
- tools: eternal density 2 (head) + juggernaut + overwhelm
- armour: ultradense (core) + hearth's embrace (plates/trim) + dense
- psion-infused: slowly repairs over time using psi energy
- psimetal
- tools: psion-infused + magnetic
- armour: psion-infused + magnetic
- psigem
- tools: psion-infused + aftershock
- armour: psion-infused + shielding
- ebony psimetal
- tools: psion-infused + battle furor
- armour: psion-infused + heavy
- ivory psimetal
- tools: psion-infused + relentless
- armour: psion-infused + steady
- no trait/modifier for adding spell sockets because rpsideas already does that
- fluxed electrum
- tools: energized + magnetic 2
- armour: energized + magnetic 2
- flux crystal
- tools: energized + aftershock
- armour: energized + shielding
- gelid enderium
- tools: energized 2 + juggernaut
- armour: energized 2 + chilling touch
- gelid gem
- tools: energized 2 + aftershock 2
- armour: energized 2 + reactive
- fluxed string
- bowstring: aftershock
- gelid flux capacitor should apply fluxed
- solar panels can apply photovoltaic modifier
- warping: inflicts temporary warp on enemies
- warping: inflicts temporary warp on attackers
- aura affinity: grants vis discount
- thaumium
- tools: modifiable + opportunist
- armour: modifiable + shielding
- void metal
- tools: ruination + sundering + warping
- armour: chilling touch + stifling + warping
- primal metal (infuse primordial pearl + salis mundis onto coag matrix)
- tools: corrupting + culling
- armour: gale force (core/plates) + aspect of the phoenix (trim)
- amber
- magic: opportunist
- quicksilver
- magic: modifiable 2
- enchanted fabric
- bowstring: modifiable
- armour: aura affinity
- add thaumonomicon entries for tconevo stuff
- allow infusion enchantment of tinkers' construct tools
- tin
- tools: crude
- armour: mundane
- aluminium
- tools: lightweight
- armour: featherweight
- nickel
- tools: force of impact (head) + magnetic (extra)
- armour: bulwark (core) + magnetic (plates/trim)
- platinum
- tools: cold-blooded (head) + deadly precision (extra)
- armour: prideful (core) + divine grace (plates/trim)
- invar
- tools: stiff (head) + duritae (extra)
- armour: steady (core) + duritae (plates/trim)
- constantan
- tools: aridiculous (head) + freezing (extra)
- armour: hearth's embrace (core) + chilling touch (plates/trim)
- signalum
- tools: relentless + aftershock
- armour: lightweight + invigorating
- lumium
- tools: luminiferous (head) + opportunist (extra)
- armour: radiant (core) + indomitable (plates/trim)
- enderium
- tools: mortal wounds (head) + enderference (extra)
- armour: vengeful (core) + enderport (plates/trim)
- flux capacitors should apply fluxed
- the magma crucible should be able to do melting recipes... probably