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general

tool traits

  • energized: the equipment uses forge energy before durability
    • higher levels -> higher energy capacity
  • photosynthetic: repairs in the sun
  • cascading: destroys all gravitating blocks in a column
  • blasting: breaking blocks and fully-charged hits create explosions
  • modifiable: equipment has more modifier slots
    • a clone of writable that avoids the weird quirks of writable
  • fertilizing: right clicking consumes a lot of durability to function as bone meal

weapon traits

  • chain lightning: fully-charged attacks have a chance of arcing to nearby targets for reduced damage
  • battle furor: fully-charged hits grant increasing amounts of attack damage for a short duration
  • fleet of foot: fully-charged hits grant a speed boost for a short duration
  • mortal wounds: hit enemies have reduced healing for a short duration
  • staggering: fully-charged hits root enemies for a short duration
  • deadly precision: critical strikes deal increased damage
  • relentless: hit enemies have reduced i-frames
  • ruination: fully-charged hits deal a percentage of enemies' current health as damage
  • executor: fully-charged hits deal a percentage of enemies' missing health as damage
  • juggernaut: deal increased damage based on own current health with diminishing returns
  • opportunist: deal increased damage to enemies with debuffs
  • force of impact: deal increased damage with higher velocity
  • thundergod's wrath: strikes lightning on full-health enemies
  • aftershock: fully-charged hits deal a fixed amount of bonus magical damage
    • higher levels -> more bonus damage
  • corrupting: fully-charged hits inflict increasing levels of wither for a short duration
  • piezoelectric: fully-charged hits charge energetic items in the inventory
  • crystalline: do more damage at higher durability
  • culling: do more damage to enemies with less max health than the user
  • shredding: does increased damage to enemy armour
  • overwhelm: does increased damage to armoured targets
  • vampiric: heals for a portion of damage dealt
  • sundering: enemies are inflicted with weakness
  • rejuvenating: hit entities are granted regeneration for a duration
  • luminiferous: hit entities are inflicted with glowing for a short duration

armour traits

  • reactive: taking hits grants increasing amounts of damage reduction for a short duration
  • second wind: taking hits grants regeneration for a short duration
  • divine grace: increases received healing
  • counterstrike: incoming hits have a chance to be reflected at the attacker
  • shadowstep: grants invisibility in low light levels
  • strength of will: taking a hit at full health grants immortality for a short duration
  • spectral: incoming hits have a chance to be ignored entirely
  • aspect of the phoenix: saves the wearer from death and full heals, but breaks the armour piece
  • bulwark: all damage is reduced by one heart but does at least one heart of damage
  • radiant: attacking enemies are briefly blinded
  • celestial: grants creative flight
  • gale force: increases speed of creative flight
  • hearth's embrace: when set aflame, the wearer is extinguished and granted regen for a short duration
  • megaflip: exposions deal no damage but increased knockback
  • stifling: attacking enemies are inflicted with weakness for a short duration
  • thundergod's favour: immune to lightning damage
  • chilling touch: attacking enemies are inflicted with slowness for a short duration
  • stonebound: increased armour effectiveness at lower durability

modifiers

  • fluxed: the equipment uses forge energy before durability
    • capacity is determined by the item used to apply it
    • cannot be applied to items that are already energetic/electric
  • photovoltaic: the equipment charges itself in sunlight
    • can only be applied to energetic/electric items
    • generation rate is determined by the item used to apply it
  • disassembling: vein miner

materials

  • silver usable for magic tool parts
  • TODO: all sorts of funky alloys

tools

  • sceptre: hits things while near or launches projectiles from a distance for magic damage
  • boomerang: throwable thing that comes back
    • homes in on target(s) that are moused over while preparing the throw
    • can pick up one dropped item and bring it back to the thrower
  • trident: just the throwable spear thing from the aquatic update

other stuff

  • tuberous flux capacitor :D

integration modules

actually additions

materials

  • black quartz
    • tools: depth digger + jagged
    • armour: subterranean + rough
  • restonia crystal
    • tools: crystalline + piezoelectric (head)
    • armour: mundane
  • palis crystal
    • tools: crystalline + well-established
    • armour: ambitious
  • diamantine crystal
    • tools: crystalline + aftershock
    • armour: shielding
  • void crystal
    • tools: crystalline + cheapskate
    • armour: cheapskate
  • emeraldic crystal
    • tools: crystalline + cold-blooded (head) + momentum (extra)
    • armour: vengeful
  • enori crystal
    • tools: crystalline + magnetic
    • armour: heavy + magnetic

other ideas

  • some sort of rainbow crystal alloy
  • batteries should apply fluxed
  • solar panel should apply photovoltaic

advanced solars

materials

  • sunnarium
    • tools: photosynthetic + luminiferous
    • armour: photosynthetic + radiant

other ideas

  • various tiers of solar panels can apply photovoltaic

app eng

materials

  • sky stone
    • tools: crumbling (head) + stonebound
    • armour: alien (core) + stonebound
  • certus quartz
    • tools: crystalline + lightweight
    • armour: lightweight
  • fluix
    • tools: crystalline + shocking
    • armour: voltaic
  • fluix steel (lazy ae2)
    • tools: piezoelectric (head) + magnetic
    • armour: steady + magnetic

astral sorcery

traits

  • astral: equipment can be attuned in an attunement altar for additional effects
  • attuned: equipment is more effective at night while attuned constellation is present + gets a bonus effect
    • aevitas: tools grant regen after hitting something, armour grants regen after getting hit
    • armara: tools grant resistance after hitting something, armour has increased protection
    • discidia: tools deal more damage, armour reflects a portion of incoming damage
    • evorsio: tools mine faster, armour grants haste
    • vicio: tools grant move speed after hitting something, armour grants move speed after getting hit
    • bootes: tools have silk touch, has a chance of spawning a flare after getting hit
    • fornax: tools ignite enemies, armour grants fire resistance
    • horologium: tools freeze enemies on hit, armour freezes attackers
    • lucerna: tools apply glowing on hit, armour grants night vision
    • mineralis: tools gain fortune, armour grants the block x-ray effect
    • octans: tools mine faster in water, armour grants water breathing
    • pelotrio: tools and armour repair themselves over time
    • probably should implement each attunement as a separate modifier

materials

  • aquamarine
    • tools: astral (head) + crystalline
    • armour: astral (core) + absorbent
  • starmetal
    • tools: astral (head) + unnatural
    • armour: astral (core) + magnetic

other ideas

  • rock crystal material that depends on crystal quality somehow?

avaritia

traits

  • condensing: killing enemies and breaking blocks has a very tiny chance of dropping a pile of neutrons
  • infinitum: equipment is unbreakable
  • omnipotence: equipment can destroy any block (?) and strike any entity

armour traits

  • null almighty: additively stacking 25% resistance to all damage
  • eternity: grants immortality

materials

  • crystal matrix
    • tools: crystalline + aftershock 3 + insatiable
    • armour: rough + strength of will + prideful
  • neutronium
    • tools: condensing (head) + dense + heavy
    • armour: reactive + dense + heavy
  • infinity metal
    • tools: omnipotence (head) + infinitum
    • armour: null almighty (core) + eternity (core) + celestial (core) + gale force 3 + infinitum

betweenlands

TODO

blood magic

traits

  • crystalys: drops weak blood shards
  • bloodbound: consumes lp before durability
  • sentient: consumes demon will + speed/damage proportional to demon will + grants the effects of pure wills
  • willful: killed mobs drop demon will or fill tartaric gems

armour traits

  • soul guard: consumes lp to reduce damage
  • sentient: consumes demon will + defense is proportional to demon will
  • willful: attacking mobs have a chance of being ensnared

materials

  • bound metal (infuse blood into coag matrix)
    • tools: crystalys (head) + bloodbound
    • armour: soul guard (core) + bloodbound
  • sentient metal (forge tartaric gem + coag matrix)
    • tools: sentient (head) + willful
    • armour: sentient (core) + willful

other ideas

  • some kind of "sanguine steel" alloy
  • maybe allow tablets to be used as modifiers like on bound armour

botania

traits

  • mana-infused: repairs self with mana from inventory
  • aura siphon: some damage dealt is converted to mana in the inventory
  • voice of the fae: fully-charged swings have a chance to summon pixies
  • gaia's wrath: fully-charged swings consume mana to emit a damaging mana burst

armour traits

  • mana affinity: provides a mana cost discount
    • higher levels -> higher discount
  • aura-infused: generates mana in the inventory over time
  • voice of the fae: has a chance to summon pixies when hit

materials

  • livingrock
    • tools: sundering (head) + stonebound
    • armour: stifling (core) + stonebound
  • livingwood
    • tools: modifiable + ecological
    • armour: modifiable + ecological
    • suitable for arrow shaft
  • dreamwood
    • tools: aura siphon + ecological
    • armour: aura-infused + ecological
    • suitable for arrow shaft
  • manasteel
    • tools: momentum + mana-infused
    • armour: lightweight + mana-infused + mana affinity
  • terrasteel
    • tools: staggering (head) + gaia's wrath (extra) + mortal wounds + mana-infused
    • armour: strength of will (core) + second wind (plates/trim) + heavy + mana-infused + mana affinity 2
  • elementium
    • tools: voice of the fae (head) + opportunist (extra) + cascading + mana-infused
    • armour: voice of the fae (core) + divine grace (plates/trim) + shielding + mana-infused + mana affinity
  • mana string
    • bowstring: mana-infused
  • mana diamond
    • magic: crystalline + mana-infused
  • mana pearl
    • magic: endspeed + mana-infused
  • dragonstone
    • magic: voice of the fae + mana-infused

other ideas

  • terra helmet wills as armour mods
  • alloy that does vitreous pickaxe stuff
  • alloys that do starcaller and thundercaller stuff

draconic evolution

traits

  • evolved: unbreakable, runs on rf, upgradable via fusion crafting
    • arrow damage: increases damage of projectiles
    • arrow speed: increases range of launchers
    • attack aoe: increases aoe of weapons
    • attack damage: increases damage of weapons
    • dig aoe: increases mining aoe of tools
    • dig speed: increases mining speed of tools
    • draw speed: increases draw speed of launchers
    • energy capacity: increases rf buffer
  • soul rend: tool has inherent reaping

armour traits

  • evolved: unbreakable, runs on rf, grants energy shield, upgradable via fusion crafting
    • energy capacity: increases rf buffer
    • shield capacity: increases shield point buffer of energy shield
    • shield recovery: speeds up entropy dissipation of energy shield
    • move speed: increases move speed on boots
    • jump boost: increases jump height on leggings

materials

  • draconium
    • tools: soul rend (head) + alien
    • armour: alien
  • wyvern metal
    • tools: evolved (head) + soul rend
    • armour: evolved (core) + heavy (extra)
  • draconic metal
    • tools: evolved (head) + soul rend 2
    • armour: evolved (core) + heavy (extra) + celestial (plates) + gale force (trim)
  • chaotic metal
    • tools: evolved (head) + soul rend 3
    • armour: evolved (core) + heavy (extra) + celestial (plates) + gale force 2 (trim)

modifiers

  • reaping: grants chance for mobs to drop mob souls
  • entropic: deals greater entropy to enemy energy shields
  • flux burn: burns off energy from opponents' powered armour
  • primordial: converts a portion of outgoing damage to chaos damage

armour modifiers

  • chaos resistance: reduces incoming chaos damage
  • final guard: saves its wearer from death at a large energy cost

other stuff

  • wyvern/draconic flux capacitors should apply fluxed modifier

elenai dodge 2

modifiers

  • grounding: fully-charged hits briefly prevent enemies from dodging

armour modifiers

  • weightless: reduces armour weight

embers

traits

  • ember-aspected: uses ember before durability

materials

  • caminite
    • tools: crude + stonebound
    • armour: mundane + stonebound
  • dawnstone
    • tools: overwhelm + ember-aspected
    • armour: heavy + ember-aspected
  • antimony (soot)
    • tools: shredding + ember-aspected
    • armour: indomitable + ember-aspected
  • ember crystal
    • magic: superheat + ember-aspected

other notes

  • TODO aetherworks integration

ender io

materials

  • ender crystal
    • magic: endspeed
  • pulsating crystal
    • magic: enderference
  • vibrant crystal
    • magic: chain lightning
  • weather crystal
    • magic: thundergod's wrath

other ideas

  • inventory chargers should apply fluxed
  • photovoltaic cells should apply photovoltaic

env tech

materials

  • litherite
    • tools: jagged + petramor
    • armour: rough + petravidity
  • erodium
    • tools: lightweight + depth digger
    • armour: lightweight + subterranean
  • kyronite
    • tools: battle furor
    • armour: infernal (core/plates) + invigorating (trim)
  • pladium
    • tools: relentless
    • armour: bulwark (core/plates) + second wind (trim)
  • ionite
    • tools: deadly precision + chain lightning
    • armour: shadowstep (core/plates) + gale force (trim)
  • aethium
    • tools: executor + corrupting
    • armour: celestial (core/plates) + spectral (trim)
  • lonsdaleite
    • tools: modifiable + crude
    • armour: modifiable + mundane
  • mica
    • tools: modifiable 2
    • armour: modifiable 2

other ideas

  • solar cells can apply photovoltaic

forestry

materials

  • apatite
    • tools: fertilizing + cheapskate
    • armour: absorbent + cheapskate

armour modifiers

  • apiary affinity: provides protection from bees

other stuff

  • kama functions as a scoop
  • thermionic fabricator can execute casting recipes (is this even possible?)

gtce

TODO

ic2 (and icc?)

traits

  • electric: has an EU buffer that is consumed before durability
    • if possible, should be mutually exclusive with energized/fluxed

materials

  • rubber
    • tools: squeaky (head) + crude (extra)
    • armour: bouncy + thundergod's favour
  • advanced alloy
    • tools: dense + force of impact
    • armour: dense + indomitable
  • energetic metal (canning machine infuse energium dust + coag matrix)
    • tools: electric
    • armour: electric
  • carbon fiber
    • tools: relentless + lightweight
    • armour: bulwark + lightweight
  • iridium
    • tools: overwhelm + momentum
    • armour: steady + reactive
  • universal metal (canning machine infuse uu matter + coag matrix)
    • tools: ruination + crumbling
    • armour: aspect of the phoenix

modifiers

  • solar panel can apply photoelectric

industrial foregoing

traits

  • slimey (pink): has a chance of spawning pink slimes

materials

  • metallic essence (fluid sieve essence into coag matrix)
    • tools: well-established + sundering
    • armour: ambitious + stifling
  • meaty (fluid sieve meat into coag matrix)
    • tools: rejuvenating + tasty
    • armour: second wind + tasty
  • pink slime
    • tools: slimey (pink)
    • armour: slimey (pink) + bouncy
  • pink metal
    • tools: mortal wounds + unnatural
    • armour: divine grace + vengeful

other ideas

  • maybe add straw handlers for various tcon fluids

mekanism

materials

  • osmium
    • tools: dense + stiff
    • armour: dense + heavy
  • refined obsidian
    • tools: duritae + force of impact
    • armour: duritae + bulwark
  • refined glowstone
    • tools: luminiferous + sharp
    • armour: radiant + indomitable
  • hdpe
    • tools: cheap + crude + fleet of foot
    • armour: cheap + mundane + reactive
    • suitable for arrow shaft

other notes

  • energy tablet should apply fluxed (?)
  • solar generators should apply photovoltaic

the midnight

TODO

natura

materials

  • ghostwood
    • tools: fleet of foot + ecological
    • armour: spectral + ecological
    • suitable for arrow shaft + fletching
  • bloodwood
    • tools: vampiric + ecological
    • armour: infernal + ecological
    • suitable for arrow shaft
  • darkwood
    • tools: sundering + ecological
    • armour: stifling + ecological
    • suitable for arrow shaft
  • fusewood
    • tools: blasting + ecological
    • armour: steady + ecological
    • suitable for arrow shaft

natural absorption

armour modifiers

  • absorption: grants additional natural absorption

natural pledge

traits

  • lustrebane: applies drab to enemies for a duration
  • deafening: applies a status effect that removes the enemy's hearing
  • calico: deals bonus damage to creepers

armour traits

  • deafening: attacking enemies are inflicted with deafening

materials

  • iridescent crystal
    • tools: lustrebane (head) + fleet of foot
    • armour: radiant (core) + shadowstep
  • thundersteel
    • tools: chain lightning (head) + battle furor
    • armour: indomitable (core) + gale force
  • soulroot
    • tools: rejuvenating (head) + ecological
    • armour: second wind (core) + ecological
  • hearth ember
    • tools: deadly precision (head) + hellish
    • armour: counterstrike (core) + hearth's embrace
  • divine metal (craft divine spirit + coag matrix)
    • tools: ruination + holy
    • armour: aspect of the phoenix + blessed
  • sealing oak
    • tools: deafening + ecological
    • armour: deafening + ecological
  • thunderous oak
    • tools: thundergod's wrath + ecological
    • armour: thundergod's favour + ecological
  • calico wood
    • tools: calico + ecological
    • armour: megaflip + ecological
  • circuitree
    • tools: shocking + ecological
    • armour: voltaic + ecological

other ideas

  • alloys that grant the effects of eclipse/sunmaker/fenris' gear

project: e

traits

  • eternal density: dealing damage fills klein stars in the inventory
    • higher levels -> higher conversion ratio
    • also allows breaking dark/red matter blocks

armour traits

  • superdense: additively-stacking 15% damage reduction
  • ultradense: additively-stacking 20% damage reduction

materials

  • dark matter
    • tools: eternal density (head) + culling + staggering
    • armour: superdense (core) + infernal (plates/trim) + dense
  • red matter
    • tools: eternal density 2 (head) + juggernaut + overwhelm
    • armour: ultradense (core) + hearth's embrace (plates/trim) + dense

psi

traits

  • psion-infused: slowly repairs over time using psi energy

materials

  • psimetal
    • tools: psion-infused + magnetic
    • armour: psion-infused + magnetic
  • psigem
    • tools: psion-infused + aftershock
    • armour: psion-infused + shielding
  • ebony psimetal
    • tools: psion-infused + battle furor
    • armour: psion-infused + heavy
  • ivory psimetal
    • tools: psion-infused + relentless
    • armour: psion-infused + steady

other notes

  • no trait/modifier for adding spell sockets because rpsideas already does that

redstone arsenal

materials

  • fluxed electrum
    • tools: energized + magnetic 2
    • armour: energized + magnetic 2
  • flux crystal
    • tools: energized + aftershock
    • armour: energized + shielding

redstone repository

materials

  • gelid enderium
    • tools: energized 2 + juggernaut
    • armour: energized 2 + chilling touch
  • gelid gem
    • tools: energized 2 + aftershock 2
    • armour: energized 2 + reactive
  • fluxed string
    • bowstring: aftershock

other stuff

  • gelid flux capacitor should apply fluxed

solar flux reborn

other stuff

  • solar panels can apply photovoltaic modifier

thaumcraft

traits

  • warping: inflicts temporary warp on enemies

armour traits

  • warping: inflicts temporary warp on attackers
  • aura affinity: grants vis discount

materials

  • thaumium
    • tools: modifiable + opportunist
    • armour: modifiable + shielding
  • void metal
    • tools: ruination + sundering + warping
    • armour: chilling touch + stifling + warping
  • primal metal (infuse primordial pearl + salis mundis onto coag matrix)
    • tools: corrupting + culling
    • armour: gale force (core/plates) + aspect of the phoenix (trim)
  • amber
    • magic: opportunist
  • quicksilver
    • magic: modifiable 2
  • enchanted fabric
    • bowstring: modifiable
    • armour: aura affinity

other stuff

  • add thaumonomicon entries for tconevo stuff
  • allow infusion enchantment of tinkers' construct tools

thermal series

materials

  • tin
    • tools: crude
    • armour: mundane
  • aluminium
    • tools: lightweight
    • armour: featherweight
  • nickel
    • tools: force of impact (head) + magnetic (extra)
    • armour: bulwark (core) + magnetic (plates/trim)
  • platinum
    • tools: cold-blooded (head) + deadly precision (extra)
    • armour: prideful (core) + divine grace (plates/trim)
  • invar
    • tools: stiff (head) + duritae (extra)
    • armour: steady (core) + duritae (plates/trim)
  • constantan
    • tools: aridiculous (head) + freezing (extra)
    • armour: hearth's embrace (core) + chilling touch (plates/trim)
  • signalum
    • tools: relentless + aftershock
    • armour: lightweight + invigorating
  • lumium
    • tools: luminiferous (head) + opportunist (extra)
    • armour: radiant (core) + indomitable (plates/trim)
  • enderium
    • tools: mortal wounds (head) + enderference (extra)
    • armour: vengeful (core) + enderport (plates/trim)

other stuff

  • flux capacitors should apply fluxed
  • the magma crucible should be able to do melting recipes... probably