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VPProcess.cpp
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#include "pch.h"
#include "VPProcess.h"
#include "SceneManager.h"
#include "Managers.h"
#include "GameLogicSystem.h"
#include "DataRegister_Vispred.h"
VPProcess::VPProcess(HINSTANCE hInstance, std::string title, int width, int height) :VPEngine(hInstance, title, width, height)
{
VispredRegister::Register_Metadata();
Initialize();
}
void VPProcess::Initialize()
{
AddSystems();
}
void VPProcess::AddSystems()
{
m_SystemManager->AddSystem<TrunSystem>();
m_SystemManager->AddSystem<PlayerFSMSystem>();
m_SystemManager->AddSystem<PlayerSystem>();
m_SystemManager->AddSystem<PlayerUISystem>();
m_SystemManager->AddSystem<TestCameraSystem>();
m_SystemManager->AddSystem<BulletSystem>();
m_SystemManager->AddSystem<EnemySystem>();
m_SystemManager->AddSystem<GunSystem>();
m_SystemManager->AddSystem<AreaAttackSystem>();
m_SystemManager->AddSystem<InterectiveSystem>();
m_SystemManager->AddSystem<DoorSystem>();
m_SystemManager->AddSystem<WeaponBoxSystem>();
m_SystemManager->AddSystem<CabinetSystem>();
m_SystemManager->AddSystem<HPReducerButtonSystem>();
m_SystemManager->AddSystem<IdentityRemoverSystem>();
m_SystemManager->AddSystem<EntityRemoverSystem>();
m_SystemManager->AddSystem<AutoPickSystem>();
m_SystemManager->AddSystem<DoOnceSystem>();
m_SystemManager->AddSystem<SpawnerSystem>();
m_SystemManager->AddSystem<SectorSystem>();
m_SystemManager->AddSystem<QuestSystem>();
m_SystemManager->AddSystem<CursorSystem>();
m_SystemManager->AddSystem<FPSSystem>();
m_SystemManager->AddSystem<SceneChangeSystem>();
m_SystemManager->AddSystem<UIBounceSystem>();
m_SystemManager->AddSystem<ParticleSystem>();
m_SystemManager->AddSystem<MainTopicSystem>();
m_SystemManager->AddSystem<ScoreSystem>();
m_SystemManager->AddSystem<PingSystem>();
m_SystemManager->AddSystem<GameBaseSystem>();
}
VPProcess::~VPProcess()
{
}
void VPProcess::Update()
{
VPEngine::Update();
}
void VPProcess::Render()
{
VPEngine::RenderUpdate();
VPEngine::BeginRender();
VPEngine::EndRender();
}