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sphere.h
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#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.h"
#include "vec3.h"
class sphere : public hittable {
public:
sphere(const point3& center, double radius) : center(center), radius(std::fmax(0, radius)) {}
bool hit(const ray& r, double ray_tmin, double ray_tmax, hit_record& rec) const override {
vec3 oc = center - r.origin();
auto a = r.direction().length_squared();
auto h = dot(r.direction(), oc);
auto c = oc.length_squared() - radius * radius;
auto discriminant = h * h - a * c;
if (discriminant < 0) {
return false;
}
auto sqrtd = std::sqrt(discriminant);
// Find the nearest root that lies in acceptable range
auto root = (h - sqrtd) / a;
if (root <= ray_tmin || ray_tmax <= root) {
root = (h + sqrtd) / a;
if (root <= ray_tmin || ray_tmax <= root)
return false;
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - center) / radius;
rec.set_face_normal(r, outward_normal);
return true;
}
private:
point3 center;
double radius;
};
#endif