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Add/Enhance the graphical user interface #6

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esontak opened this issue May 5, 2015 · 0 comments
Open

Add/Enhance the graphical user interface #6

esontak opened this issue May 5, 2015 · 0 comments
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@esontak
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esontak commented May 5, 2015

The graphical user interface should make the use of the tool easier and faster.
(Functions: Loading files, adjusting rendering flags, etc...)

@esontak esontak self-assigned this May 5, 2015
esontak added a commit that referenced this issue May 5, 2015
+Added new menu item: "Add file to scene..." which will add geometries to the scene, so there can be several .ugx geometries in the scene at the same time 
+The file chooser will now remember the last directory in which the previous file was selected(only in the same session)

+All geometries added to the scene can be dragged around the screen by holding the right mouse button and dragging the objects. 
+New rotation anchor points for each object can be manually selected now (alt + left click). That point has to be on the object.
-Camera rotation disabled for now
esontak added a commit that referenced this issue May 20, 2015
+Reworked the stucture of the code that handled visualization of the hand cylinders
    ->left and right hand are now in separate group nodes (this fixed the inconsistent highlighting of the finger tips)
    ->the tip of the left index finger will no longer be highlighted, when hovering over ugx geometries
    ->removed the red highlighting circle that was sometimes left on the scene
    ->the circle gesture should now work even when the left hand is on the scene

+Added STL file support to the file chooser
    ->the user can choose .stl files to visualize in the programm
    ->the interaction on .stl files is limited to simple rotation
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