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Copy pathProfile Panel.cs
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Copy pathProfile Panel.cs
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69 lines (55 loc) · 1.87 KB
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class GameManager : MonoBehaviour
{
public GameObject profilePanel;
public GameObject blurPanel;
public Button profileButton;
public Button closeButton;
private CanvasGroup canvasGroup;
void Start()
{
canvasGroup = profilePanel.GetComponent<CanvasGroup>();
if (canvasGroup == null)
canvasGroup = profilePanel.AddComponent<CanvasGroup>();
canvasGroup.alpha = 0f;
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
blurPanel.SetActive(false);
profileButton.onClick.AddListener(() => StartCoroutine(FadeInPanel()));
closeButton.onClick.AddListener(() => StartCoroutine(FadeOutPanel()));
}
IEnumerator FadeInPanel()
{
profilePanel.SetActive(true);
blurPanel.SetActive(true);
float elapsedTime = 0f;
float duration = 0.3f;
while (elapsedTime < duration)
{
canvasGroup.alpha = Mathf.Lerp(0f, 1f, elapsedTime / duration);
elapsedTime += Time.deltaTime;
yield return null;
}
canvasGroup.alpha = 1f;
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
}
IEnumerator FadeOutPanel()
{
float elapsedTime = 0f;
float duration = 0.3f;
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
while (elapsedTime < duration)
{
canvasGroup.alpha = Mathf.Lerp(1f, 0f, elapsedTime / duration);
elapsedTime += Time.deltaTime;
yield return null;
}
canvasGroup.alpha = 0f;
profilePanel.SetActive(false);
blurPanel.SetActive(false);
}
}