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batch_renderer.cpp
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271 lines (229 loc) · 11.1 KB
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//. ======================================================================== //
//. //
//. Copyright 2019-2022 Qi Wu //
//. //
//. Licensed under the MIT License //
//. //
//. ======================================================================== //
// ----------------------------------------------------------------------------
// batch_renderer.cpp --> binary `vnr_cmd_render`
//
// Headless timing / benchmarking renderer. Produces:
// * `<exp>-screenshot.jpg` last frame, 768x768.
// * `<exp>.csv` per-frame `(frame_idx, frame_time_s, fps)`
// written by `vidi::CsvLogger`.
// * stdout summary with average FPS and peak GPU memory.
//
// After five warm-up renders, `args.num_frames()` frames are timed.
//
// CLI (via args.hxx):
// XOR --simple-volume <file>
// --neural-volume <file>
// REQ --tfn <scene.json> transfer function source
// --num-frames <int>
// all|0 --camera-from / --camera-at / --camera-up <(x,y,z)>
// (parsed but NOT applied to the camera - the pose comes from the
// `--tfn` scene; leave unset unless the code is patched)
// opt --rendering-mode <int in 0..15> (default 0)
// --sampling-rate <float> (default 1.0)
// --density-scale <float> (default 1.0)
// --exp <string> experiment name, default "output"
// -h, --help
//
// The rendering-mode enum is defined in api.h (`vnrRenderMode`); see the
// help text printed by `--help` for the human-readable list.
// ----------------------------------------------------------------------------
#if defined(_WIN32)
#include <windows.h>
#endif
#include "cmdline.h"
#include <api.h>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STBI_MSC_SECURE_CRT
#include <stbi/stb_image.h>
#include <stbi/stb_image_write.h>
#include <atomic>
#include <cassert>
#include <chrono>
#include <condition_variable>
#include <fstream>
#include <functional>
#include <future>
#include <iomanip>
#include <mutex>
#include <thread>
#include <json/json.hpp>
using json = nlohmann::json;
using namespace vnr::math;
#include <vidi_progress_bar.h>
#include <vidi_highperformance_timer.h>
#include <vidi_logger.h>
using Timer = vidi::details::HighPerformanceTimer;
using Logger = vidi::CsvLogger;
const char* render_modes = " 0 Reference (No Shading)\0"
" 1 Reference (Local Illumination)\0"
" 2 Reference (Full Shadow)\0"
" 3 Reference (Single Shade Heuristic)\0"
" 4 Ray Marching (Decoding) \0"
" 5 Ray Marching (Sample Streaming) \0"
" 6 Ray Marching (In Shader)\0"
" 7 Ray Marching + LI (Decoding) \0"
" 8 Ray Marching + LI (Sample Streaming) \0"
" 9 Ray Marching + LI (In Shader)\0"
"10 Ray Marching + SSH (Decoding - Debug) \0"
"11 Ray Marching + SSH (Sample Streaming) \0"
"12 Ray Marching + SSH (In Shader)\0"
"13 Path Tracing (Decoding - Debug) \0"
"14 Path Tracing (Sample Streaming) \0"
"15 Path Tracing (In Shader)\0";
struct CmdArgs : CmdArgsBase {
public:
args::ArgumentParser parser;
args::HelpFlag help;
args::Group group_volume;
args::Group group_camera;
args::Group required;
args::ValueFlag<std::string> m_simple_volume;
args::ValueFlag<std::string> m_neural_volume;
bool has_simple_volume() { return m_simple_volume; }
bool has_neural_volume() { return m_neural_volume; }
std::string volume() { return (m_simple_volume) ? args::get(m_simple_volume) : args::get(m_neural_volume); }
args::ValueFlag<vec3f, args_impl::Vec3fReader> m_camera_from; /*! camera position - *from* where we are looking */
args::ValueFlag<vec3f, args_impl::Vec3fReader> m_camera_up; /*! general up-vector */
args::ValueFlag<vec3f, args_impl::Vec3fReader> m_camera_at; /*! which point we are looking *at* */
vec3f camera_from() { return (m_camera_from) ? args::get(m_camera_from) : vec3f(0.f, 0.f, -1000.f); }
vec3f camera_at() { return (m_camera_at) ? args::get(m_camera_at) : vec3f(0.f, 0.f, 0.f); }
vec3f camera_up() { return (m_camera_up) ? args::get(m_camera_up) : vec3f(0.f, 1.f, 0.f); }
args::ValueFlag<std::string> m_tfn;
std::string tfn() { return args::get(m_tfn); }
args::ValueFlag<int> m_rendering_mode;
int rendering_mode() { return (m_rendering_mode) ? args::get(m_rendering_mode) : 0; }
args::ValueFlag<float> m_sampling_rate;
float sampling_rate() { return (m_sampling_rate) ? args::get(m_sampling_rate) : 1.f; }
args::ValueFlag<float> m_density_scale;
float density_scale() { return (m_density_scale) ? args::get(m_density_scale) : 1.f; }
args::ValueFlag<int> m_num_frames;
int num_frames() { return args::get(m_num_frames); }
args::ValueFlag<std::string> m_expname;
std::string expname() { return (m_expname) ? args::get(m_expname) : "output"; }
std::string render_mode_msg() {
std::string msg;
for (int i = 0; i < Items_Count(render_modes); ++i) {
const char* out_text;
Items_SingleStringGetter(render_modes, i, &out_text);
msg += std::string(out_text) + "\n";
}
return msg;
}
public:
CmdArgs(const char* title, int argc, char** argv)
: parser(title)
, help (parser, "help", "display the help menu", {'h', "help"})
, group_volume(parser, "This group is all exclusive:", args::Group::Validators::Xor)
, group_camera(parser, "This group is all or none:", args::Group::Validators::AllOrNone)
, required (parser, "This group is all required:", args::Group::Validators::All)
, m_simple_volume (group_volume, "filename", "the simple volume to render", {"simple-volume"})
, m_neural_volume (group_volume, "filename", "the neural volume to render", {"neural-volume"})
, m_camera_from (group_camera, "vec3f", "from where we are looking", {"camera-from"})
, m_camera_at (group_camera, "vec3f", "which point we are looking at", {"camera-at"})
, m_camera_up (group_camera, "vec3f", "general up-vector", {"camera-up"})
, m_tfn (required, "filename", "the transfer function preset", {"tfn"})
, m_num_frames (required, "int", "number of frames to render", {"num-frames"})
, m_sampling_rate (parser, "float", "ray marching sampling rate", {"sampling-rate"})
, m_density_scale (parser, "float", "path tracing density scale", {"density-scale"})
, m_rendering_mode(parser, "int", render_mode_msg(), {"rendering-mode"})
, m_expname(parser, "std::string", "experiment name", {"exp"})
{
exec(parser, argc, argv);
}
};
void saveJPG(const std::string &fname, vec2i size, const vec4f* pixels)
{
std::vector<char> image((uint64_t)size.x*size.y*4);
for (uint64_t i = 0; i < (uint64_t)size.x*size.y; ++i) {
const auto in = pixels[i];
const uint32_t r = (uint32_t)(255.99f * clamp(in.x, 0.f, 1.f));
const uint32_t g = (uint32_t)(255.99f * clamp(in.y, 0.f, 1.f));
const uint32_t b = (uint32_t)(255.99f * clamp(in.z, 0.f, 1.f));
const uint32_t a = (uint32_t)(255.99f * clamp(in.w, 0.f, 1.f));
image[4*i+0] = r;
image[4*i+1] = g;
image[4*i+2] = b;
image[4*i+3] = a;
}
stbi_flip_vertically_on_write(1);
stbi_write_jpg(fname.c_str(), size.x, size.y, 4, image.data(), 100);
}
// make -j && CUDA_VISIBLE_DEVICES=1 ./vnr_batch_renderer --resume model.json --network ../scripts/network.json --volume ./generated_heatrelease_1atm_camera_adjusted.json --camera-from -0.5 -1091.68 0 --camera-at -0.5 0 0 --camera-up 0.00151751 0 0.999999
extern "C" int
main(int ac, char** av)
{
// -------------------------------------------------------
// initialize command line arguments
// -------------------------------------------------------
CmdArgs args("Commandline Volume Renderer", ac, av);
Logger logger;
logger.initialize({"#", "frame time", "fps"}, args.expname());
vnrVolume volume;
if (args.has_simple_volume()) {
volume = vnrCreateSimpleVolume(args.volume(), "GPU", false);
}
else {
vnrJson params;
vnrLoadJsonBinary(params, args.volume());
volume = vnrCreateNeuralVolume(params);
}
// -------------------------------------------------------
//
// -------------------------------------------------------
auto camera = vnrCreateCamera();
vnrCameraSet(camera, args.tfn());
auto from = vnrCameraGetPosition(camera);
auto at = vnrCameraGetFocus(camera);
auto up = vnrCameraGetUpVec(camera);
// std::cout << from << std::endl;
// std::cout << at << std::endl;
// std::cout << up << std::endl;
// vnrCameraSet(camera, args.camera_from(), args.camera_at(), args.camera_up());
auto tfn = vnrCreateTransferFunction(args.tfn());
vnrTransferFunctionSetValueRange(tfn, range1f(0, 1));
auto ren = vnrCreateRenderer(volume);
vnrRendererSetTransferFunction(ren, tfn);
vnrRendererSetCamera(ren, camera);
vnrRendererSetFramebufferSize(ren, vec2i(768, 768));
vnrRendererSetMode(ren, args.rendering_mode());
vnrRendererSetDenoiser(ren, false);
vnrRendererSetVolumeDensityScale(ren, args.density_scale());
vnrRendererSetVolumeSamplingRate(ren, args.sampling_rate());
for (int i = 0; i < 5; ++i) vnrRender(ren); // warm up
std::vector<double> timings(args.num_frames());
Timer timer1, timer2;
timer1.start();
for (int i = 0; i < args.num_frames(); ++i) {
timer2.reset();
timer2.start();
vnrRender(ren);
timer2.stop();
timings[i] = timer2.milliseconds();
}
timer1.stop();
const auto totaltime = timer1.milliseconds() / 1000.0;
for (int i = 0; i < args.num_frames(); ++i) {
logger.log_entry<double>({ (double)i, (double)timings[i]/1000.0, (double)1000.0/timings[i] });
}
const vec4f* pixels = vnrRendererMapFrame(ren);
saveJPG(args.expname() + "-screenshot.jpg", vec2i(768, 768), pixels);
std::cout << "Summary: " << args.expname() << std::endl;
std::cout << "\tvolume: " << args.volume() << std::endl;
std::cout << "\t tfn: " << args.tfn() << std::endl;
std::cout << "\t fps: " << args.num_frames() / totaltime << std::endl;
std::cout << "\tdensity scale: " << args.density_scale() << std::endl;
std::cout << "\tsampling rate: " << args.sampling_rate() << std::endl;
std::cout << "\tcamera: " << from << std::endl;
std::cout << "\t " << at << std::endl;
std::cout << "\t " << up << std::endl;
// vnrFreeTemporaryGPUMemory();
vnrMemoryQueryPrint("[vnr]"); // Optional
return 0;
}